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Star Wolves 3D space RPG with deep strategy and tactical elements |
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if you want to continue InoCo->Alex line without getting stuck, use InoCo fix:
1-Fire up your favorite plain text editor (windows notepad will do fine) 2-In your SW3 install directory open the file 'Data\Scripts\Quests\mission_8e\InoCoSecret_XT45.s c ript' with the text editor. (don't forget to make a backup of this file). 3-Search for "ship_uel1:SetGodMode();" (without the quotes) 4-Modify this line so it reads "ship_uel1_1:SetGodMode();" (without the quotes) (modification marked in red) 5-Save the modified file 6-Load your savegame (must be from before you arrived at the station and the dialog with the 'strangers' started). Seems I cannot make a custom weapon type: (ERROR) ModuleManager::FindElementByName - object name is EMPTY (22:12:4 ![]() (22:12:4 ![]() (22:12:4 ![]() (22:12:4 ![]() [EXCEPTION] 0x0057fe85 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.) [EXCEPTION] although it has the same name in modules and floodtradestations.. also if there was a mistake in script, it would be written in ScriptErrors.log.. which is empty right now. Last edited by sidius; 06-05-2010 at 08:10 PM. |
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