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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 06-05-2010, 04:06 PM
sidius sidius is offline
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hmm InoCo has storyline?

I've done NESF, then MSF, then InoCo (after SAM "arrested" Dickens I had to go to Alex storyline - the one with Templars), and I've just finished USS storyline (which resulted into Triada)

so basically there are just few storylines, but based on your decisions, each ending is slightly different (and nothing can stop army of symbionts from attacking in the future it seems..). I'd like to know what lines remains, so I'll probably run a new game as soon as I fix those errors

Spoiler alert!

Triada has pretty hard ending, going into SAM's nest at precursor portal ALONE.. My Liger with 8x Vindicator turret (best rapid) and 2x Basilica turret (best plasma), 26k shields and 50% laser deflection hardly made it, with half fighters destroyed - though Living Legend animation was cool
MSF has nice ending too, if you stay with Viper and won't join Trump
I really can't wait for datadisc (I hope that we'll get more free time to annihilate pirates, explore map and so on, random missions would be nice too
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  #2  
Old 06-05-2010, 04:12 PM
StarShatter StarShatter is offline
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Quote:
hmm InoCo has storyline?
Err well I dunno. I start working for Triada, got caught by InoCo. I'm right up to the part where I go back and get a mission from InoCo to find out about our missile transports.

I wanted to side with MSF but Viper kinda just told me to get lost, so I guess I picked the wrong one of two options, and just went with it.
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  #3  
Old 06-05-2010, 07:27 PM
sidius sidius is offline
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if you want to continue InoCo->Alex line without getting stuck, use InoCo fix:

1-Fire up your favorite plain text editor (windows notepad will do fine)
2-In your SW3 install directory open the file 'Data\Scripts\Quests\mission_8e\InoCoSecret_XT45.s c ript' with the text editor. (don't forget to make a backup of this file).
3-Search for "ship_uel1:SetGodMode();" (without the quotes)
4-Modify this line so it reads "ship_uel1_1:SetGodMode();" (without the quotes) (modification marked in red)
5-Save the modified file
6-Load your savegame (must be from before you arrived at the station and the dialog with the 'strangers' started).


Seems I cannot make a custom weapon type:
(ERROR) ModuleManager::FindElementByName - object name is EMPTY
(22:12:4 (ERROR) ModuleManager::CreateGameObject('') - element with specified name not found in file 'DATA\GAME\modules.xml'
(22:12:4 (ERROR) ModuleManager::CreateObject('') - game object not created!
(22:12:4 (ERROR) ModuleManager::CreateModule('') - module not created
(22:12:4 (ERROR) Inventory::AddModuleWithName: cannot create module with name = ''

[EXCEPTION] 0x0057fe85 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.)
[EXCEPTION]

although it has the same name in modules and floodtradestations.. also if there was a mistake in script, it would be written in ScriptErrors.log.. which is empty right now.

Last edited by sidius; 06-05-2010 at 08:10 PM.
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  #4  
Old 06-05-2010, 08:26 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by sidius View Post
if you want to continue InoCo->Alex line without getting stuck, use InoCo fix:

1-Fire up your favorite plain text editor (windows notepad will do fine)
2-In your SW3 install directory open the file 'Data\Scripts\Quests\mission_8e\InoCoSecret_XT45.s c ript' with the text editor. (don't forget to make a backup of this file).
3-Search for "ship_uel1:SetGodMode();" (without the quotes)
4-Modify this line so it reads "ship_uel1_1:SetGodMode();" (without the quotes) (modification marked in red)
5-Save the modified file
6-Load your savegame (must be from before you arrived at the station and the dialog with the 'strangers' started).
Check here There is some more fixes for InoCo path.

Quote:
Originally Posted by sidius View Post
Seems I cannot make a custom weapon type:

although it has the same name in modules and floodtradestations.. also if there was a mistake in script, it would be written in ScriptErrors.log.. which is empty right now.
You can add new weapons but you can choose only from existing types (Modules.xsd)
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  #5  
Old 06-06-2010, 01:31 AM
Trucidation
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Was attempting to mod some new music in. Apparently I had the volume on too low, I thought it wasn't working -___-" Plus the damn menu music waits several seconds before actually starting to play.

Anyway, all you need is dbpoweramp converter and its ogg vorbis plugin - once installed all you need to do is open explorer, rightclick any music file and select db convert (and pick ogg vorbis format).

I decided not to bother including new menu music - all of us have widely different preferences. Finishing up on my missiles now, I made a mistake with some entries and restored the wrong backup, had to restart from scratch.

Does anyone know which file (probably a .loc) contains the system descriptions? You know, when you open the galaxy map and click on a system, that flavour text describing it which appears? I found that last week but didn't take note which file it was >__>

Edit:
Meh, found it -- the text was buried in the middle of something I was already looking at. \Data\LocData\English\m_location_spec.loc.

Last edited by Trucidation; 06-06-2010 at 02:42 AM.
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  #6  
Old 06-06-2010, 06:37 AM
StarShatter StarShatter is offline
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Took a break from my studies. (reaaaaly long practical report >_>)
And finished my attempt at textures!

Still have to do some balance/Inventory UI stuff. Then just compare my texture/lights with that of the actual Templar. I've only done this as a rough go at it. It's probably all gonna come together quicker after this one.

I figure my ideas are too "inside the square", too normal, so next up: Templar Dragon with turrets!

Edit, will need clean install as well... lol...
Well if you want it. I still plan to do some detailing. Enjoy. Hoping to find something Templar-ish to replace those stars with. I like them and it would be kinda sad to see them go. It's a bit of a hack job though...
Attached Images
File Type: jpg smilodontexturefin1.jpg (272.3 KB, 72 views)
File Type: jpg smilodontexturefin2.jpg (209.6 KB, 63 views)
File Type: jpg smilodontexturefin3.jpg (253.2 KB, 57 views)
File Type: jpg smilodontexturefin4.jpg (187.1 KB, 65 views)
Attached Files
File Type: zip smilodon_templar.zip (533.6 KB, 35 views)

Last edited by StarShatter; 06-06-2010 at 08:23 AM.
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  #7  
Old 06-06-2010, 07:23 AM
sidius sidius is offline
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nice textures StarShatter
feel free to upload DDS file

btw I haven't made a new weapon type, it's still TurretGK, so idk what could be possibly wrong there..
this is it - the rapid-fire laser major caliber turret - Eliminator:

<TurretGK name="TLGK4">
<short_name>#M_Name_TLGK4</short_name>
<hint>#M_Hint_TLGK4</hint>
<short_desc>#M_SDesc_TLGK4</short_desc>
<long_desc>#M_LDesc_TLGK4</long_desc>
<mesh_name>Turret_GK1_T</mesh_name>
<flat_image>Med_Turret_M205</flat_image>
<hit_points>20</hit_points>
<mass>100</mass>
<disable_trade/>
<cost>220000</cost>
<technology/>
<attach_type>ALL_SHIPS</attach_type>
<recharge_time>2</recharge_time>
<viewing_angle>10</viewing_angle>
<dispersion>0.2</dispersion>
<min_distance>5</min_distance>
<max_distance>125</max_distance>
<rate_of_fire>2</rate_of_fire>
<burst_count>16</burst_count>
<azimuth_rotation_speed>60</azimuth_rotation_speed>
<rise_angle_rotation_speed>50</rise_angle_rotation_speed>
<BulletParams>
<damage>36</damage>
<bullet_length>1</bullet_length>
<speed>100</speed>
<damage_type>LASER</damage_type>
<graph_type>LASER</graph_type>
<sfx_index>7</sfx_index>
</BulletParams>
</TurretGK>
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  #8  
Old 06-05-2010, 04:22 PM
Trucidation
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You were already on the InoCo path if I'm not mistaken. When that shootout breaks out in XT-45 and you get a chance to flee to one of three systems, any of those 3 choices will result in Greyhair mentioning he knows someone in the Hapha system. You then have to choose whether to deal with Alex's mail or hold on and go see Greyhair's contact first (see screenshot).

Choosing to go find Greyhair's friend in Hapha will lead you to gaining pilot Jana and towards the rest of the InoCo storyline.
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File Type: jpg StarWolves3--556.JPG (125.0 KB, 70 views)
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  #9  
Old 06-05-2010, 07:25 PM
sidius sidius is offline
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hmm last time Greyhair mentioned someone I've lost half hour traveling.. I was heading to Shula (or smthing like that) to "upgrade mothership engines" or wtf, and it crashed when I entered portal.. besides, that Greyhair's friend wants 700 grands for clearing ID in that Hapha system lol

I've read that to get to InoCo storyline, you need to refuse to work for Triada in the beginning (in Candela, it's too late to start working for them in that X-54 system), but it may be the same, dunno, gotta try everything.

I can at least try my new Smilodon with 2 rockets, 2 smallguns, 2 bigguns and 3 systems, and my new Rapid-fire major caliber laser turret for Liger (I've set dispersion so high that I will have to get weapon firmware mk3 to hit at least capital ships
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