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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 06-05-2010, 08:37 AM
StarShatter StarShatter is offline
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This great MIRV spam so far really gives the game a Robot/Scifi-anime feel.
Missiles going absolutely everywhere! The coloured explosions really help.
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  #2  
Old 06-06-2010, 05:44 PM
Trucidation
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I'm having a little trouble with MIRVs; you buy X amount, but if you attach it to your ship and then remove it, it get back Y amount. So you end up with a different number of missiles than you should have. I wonder what the heck is going on. Other than that little problem, everything else is fine. Should be up by tomorrow.

Update:
Ah, I figured out what was wrong. I previously had some missiles of the same type but they were defined differently. Apparently if you change the amount you should always get rid of old stock, re-dock with the station, and then only buy again. Works perfectly now. 3 more missile types to go!

Edit:
Almost done. The problem is when large fights occur - it only takes several missile boats loaded with modified MIRVs to totally screw up the framerate. Shouldn't normally be a problem but the endgame battles are going to resemble stop motion animation.

Edit:
Okay ladies and gents, it's done - refer to the first post for the download. Let me know what you think, lol.
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File Type: jpg StarWolves3--681.JPG (66.1 KB, 55 views)

Last edited by Trucidation; 06-07-2010 at 06:57 AM.
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  #3  
Old 08-22-2011, 07:53 PM
Sing_In_Silence Sing_In_Silence is offline
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Quote:
Originally Posted by Trucidation
Okay ladies and gents, it's done - refer to the first post for the download. Let me know what you think, lol.
A bit late to the party but here goes:

This mod is awesome.
It's worth the download (imo) just for the missile descriptions, but the mod itself is a wonder.

I admit, I miss the t-4 Eraser torpedoes, as with Deadly Missiles 2 they're enough to take out most patrols for 800 cr a instead of 4k a pop.

That said, by the time you get Grayhair, you can manage just fine with just any of the basic missiles.

I mean, with Deadly Missiles a Missile Gunner was dangerous in the vanilla game.
I'd consider saying that missiles are overpowered now, actually.

I mean, for one thing, I felt secure sending my guy, solo, against equally-geared opponent wings.
And he won, reliably, in the 30 second DM duration.

For another, I don't dare trying to stick around... whichever Station (where you get the Heavy Transport) to loot the MSF/NESF fight, since the scripted anti-scavenging MSF leader carries Hourai Volcanos.

For another, after getting the Mastiff, I need to be very careful getting to the portal to Hepheastus, as the MSF patrols also carry them, and can ruin your day very fast.


My only issue with the mod is that my toaster of a computer lags with even a single of the modified MIRVs :<


Oh.
And you might want to reduce the missile prices a bit.
Without too much grinding, I have some 50k worth of (looted only) Gen1 missiles, triple that of AM Cetus Omicrons, and I only just finished Dickens' mission (for InoCo).



Overall:
It's not perfect, but it easily warrants a two thumbs up anyway.
Good job!

Last edited by Sing_In_Silence; 08-23-2011 at 04:53 PM.
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  #4  
Old 09-01-2011, 08:20 AM
Trucidation
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Hey, it's been a while. I remember you from the dust clouds thread, heh. Dang, I thought you were getting a better pc? I just got a new i7 laptop myself a month back, heh. Haven't reinstalled SW3 on it yet though - been kinda busy playing SupComFA games with my buddies (now that my machine doesn't lag, hehe). I'd be playing this game except that I tend not to replay games if there's an expansion on the way - else I'll burn out too fast.

Yeah, I didn't really do a proper balance of the stuff here, more or less a few quick fly bys a couple of systems and that was it. Couldn't help solo high end ships being too godly though, since late in the game the numerical odds against you are ridiculous.

I don't remember much about the prices, but I think if I made them too cheap they'd be too easy to buy. On the other hand, too pricey then it's easy to get rich selling them. Plus there was the whole everything-needs-to-be-rebalanced thing hanging over our heads and I figured it wasn't worth the effort, especially with the expansion coming -- soon? next year? :/

Generally though I play this together with those other two mods, the mothership one and the one with more populated systems. Forgot the names, d'oh, but I think there should be a pack floating around the forums here.

Couldn't also figure out how to decouple the damage-to-blast radius thing iirc, as well as the launch sounds - comments should be in that large modding thread. Most likely won't be touching this anytime soon but I'll drop by from time to time. I'm waiting for the expansion actually. I hope the other modders are sticking around too, I never really got the hang of editing the scripting.

Last edited by Trucidation; 09-01-2011 at 08:22 AM.
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  #5  
Old 09-03-2011, 10:08 PM
Sing_In_Silence Sing_In_Silence is offline
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Hey.

Yeah, I've been putting it off for ages now. I can't afford the timesink it'd be if I were suddenly able to play new games11! >_>

Heh. SupCom is one of the games I have sitting on my shelf, unopened, waiting for me to upgrade.
From everything I hear, I should love it. I hope to, and your endorsement is promising

Yeah, no, Just putting my 2 cents in, for the consideration of anyone interested.
I didn't expect you to 'fix' anything, I'm doing that for myself (), and this thread's been helpful in that regard.
(Next up: Splitting shields into 'screens' (+#SP) and 'batteries' (+#SP/sec). 'Boom! Headshot' weapons are too much better than 'death by a thousand cuts' weapons.

Wondering if I can cannibalize the oneshot systems for that purpose. We'll see.)

Yeah, I got your pack (this mod, Goblin Wizard's Mothership mod and Nanaki's Fleet mod).
Thanks for that, btw.
Saved me much hassle working out the edits needed for compatibility

Good to know - if a shame -, ditto and ditto.
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  #6  
Old 12-16-2011, 03:27 PM
Xantar Xantar is offline
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Been a while since i played this, totally forgot what my login for the site.

Tried to install your mod, overwrite the data dir, but the game just crashed now whenever try to run it. So not sure what going on =/

> Latest version of the game, window 7 64bit
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  #7  
Old 01-12-2012, 01:24 PM
Trucidation
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Yo, sorry for the extremely late reply. Whenever your game crashes, check out the LOGfile.txt file it creates in the main game folder - the last line there usually tells you what exactly went wrong (more games should do this, it makes modding sooo much easier).

My mod may not be compatible with some other mods if you have them running, that's probably it; if you don't mind playing a mod pack, the Mod Pack 1 in the mods thread contains my mod plus a couple of the more popular ones.
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