Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-04-2010, 09:30 AM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Beautiful screens Oleg, the best so far. Tose fields are looking amazing too.
Are the landscape shots from up-above still showing WIP terrain?

Excellent work.
  #2  
Old 06-04-2010, 09:35 AM
DK-nme DK-nme is offline
Approved Member
 
Join Date: Apr 2008
Location: Copenhagen, Denmark
Posts: 79
Default

Amazingly beatiful. Astonishing, I'm speachless and lack the words for it...

Looking sooo foreward to the release of this sim (have done that since 2005). Looks so photo-realistic...

This might have been discussed before, but will the wellington become flyable someday in a later patch?


DK-nme
  #3  
Old 06-04-2010, 09:35 AM
150GCT_Veltro's Avatar
150GCT_Veltro 150GCT_Veltro is offline
Approved Member
 
Join Date: Oct 2007
Posts: 274
Default

Quote:
Originally Posted by philip.ed View Post
Are the landscape shots from up-above still showing WIP terrain?
This is a good question.

The land textures will give us the 50% (or more) of the immersion, as for the clouds.
  #4  
Old 06-04-2010, 09:39 AM
leggit leggit is offline
Approved Member
 
Join Date: Jan 2010
Posts: 108
Default

This just looks better and better each week...i haven't looked forward to a game release so much in years.
  #5  
Old 06-04-2010, 09:40 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by philip.ed View Post
Are the landscape shots from up-above still showing WIP terrain?

Excellent work.
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist . Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out
  #6  
Old 06-04-2010, 09:53 AM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by Oleg Maddox View Post
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist . Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out
Sounds great. I was playing WoP the other day, and I noticed how effective the terrain looks, whether it's realistic or not.
Is there any-other sim where the developers talk in-depth to the community like this? Bravo Oleg, bravo

@Oleg, in Il-2 there are repetition effects caused on maps by the textures used. I think this can be avoided to an extent if the map-maker spends time to paint the textures on. Will the terrain in SoW be completely random? So basically, will each field be different from the next? Or will we still have some repetition to the layout of the textures?
  #7  
Old 06-04-2010, 04:44 PM
phoenix1963's Avatar
phoenix1963 phoenix1963 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 176
Default

Please remember Oleg, that visibility in SE England is often limited by haze. Even in good weather it is often fairly hazy here and was more so in the coal fire burning days of the 1940s close to London. Also trees tend to merge together in the distance.

Regards,
56RAF_phoenix

Quote:
Originally Posted by Oleg Maddox View Post
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist . Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out
  #8  
Old 06-04-2010, 05:00 PM
deadmeat313 deadmeat313 is offline
Approved Member
 
Join Date: Nov 2007
Location: Preston, UK
Posts: 35
Default

The picture of the Messerschmitt 109 cockpit ^_^

*right click*
*set as desktop background*


T.
__________________
My whole life, all I've wanted to do is fly. Bomb stuff. Shoot people down. - - Topper Harley
  #9  
Old 06-04-2010, 05:26 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

These shots are breathtaking. Thanks for sharing them!
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
  #10  
Old 06-04-2010, 05:37 PM
322Sqn_Dusty's Avatar
322Sqn_Dusty 322Sqn_Dusty is offline
Approved Member
 
Join Date: May 2010
Location: the Netherlands
Posts: 214
Default

Amazing,

Will there be Presskits available as with the first Il2? Just after realease our group was pleased to show Il2 on a national event..imagine how we struggled with the new planes and behaviors.

Are there shots of the Tiger Moth pits? I've had a nice oppertunity to handle a 1941 Moth.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:39 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.