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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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At the moment I can't say anything. I only know that FM will test at least two real pilots and one of them - australian with experience to fly old timers, my very good friend |
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#2
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The shots look great, the damage is very real looking. I am still wondering if the aircraft rubber tires can be damaged "flat tire"...thanks for the up-date
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#3
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Yes. Can be damaged. Main wheels tires.
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#4
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That's exactly the answer I expected from you...it will certainly make for some interesting landings and memories
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#5
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Beautiful screens Oleg, the best so far. Tose fields are looking amazing too.
Are the landscape shots from up-above still showing WIP terrain? Excellent work. |
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#6
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Amazingly beatiful. Astonishing, I'm speachless and lack the words for it...
Looking sooo foreward to the release of this sim (have done that since 2005). Looks so photo-realistic... This might have been discussed before, but will the wellington become flyable someday in a later patch? DK-nme |
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#7
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The land textures will give us the 50% (or more) of the immersion, as for the clouds. |
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#8
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This just looks better and better each week...i haven't looked forward to a game release so much in years.
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#9
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We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance. Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist PS. rememer one thing, as more we add on the great ditances - more power we need for calculations |
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#10
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Is there any-other sim where the developers talk in-depth to the community like this? Bravo Oleg, bravo @Oleg, in Il-2 there are repetition effects caused on maps by the textures used. I think this can be avoided to an extent if the map-maker spends time to paint the textures on. Will the terrain in SoW be completely random? So basically, will each field be different from the next? Or will we still have some repetition to the layout of the textures? |
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