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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 05-31-2010, 12:29 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by AndyJWest View Post
But will it involve just a 'minor 3d correction', Grunch? If you are dealing with a clickable cockpit with working instruments, there is more than just the 3d model to consider.
Sorry Andy, forgot I'd posted in this thread...I can't see that there is anything other than the model to consider for most of the things BOBC mentions. And where there's not minor 3d corrections to make, there's only deletions to make, which are even easier!

Two tier pedals - extremely minor 3d correction, texture and normal map to add text if necessary
small diameter clock standing proud of inst panel surface - 10 second 3d correction, texturing at a stretch if anything changed about the clock-face.
One fuel gauge - deletion
Only Volts not Volts and amps below it. - deletion
Box type radio port wall. - slightly more involved but still very minor 3d correction
No landing lamp controller - deletion
Bakelite seat and not grey green aluminium. - recolouring, maybe material/shader changes
All black bakelite deep recessed trim wheel. - minor 3d, recolouring
Just...not very much to do now that the vast majority of the work is already done. I just have to point this out because I'm sick of people pulling out their fanboy suits (I'm not putting you at the top end of that category by any means) and shouting "too much work" over 10 second fixes. Especially when they're in areas of the game that people will be constantly exposed to (well, except for the wonder-woman crowd )
It's possible that these are meant the other way around (can't remember, too busy looking at econometrics ergh), but even then, it's not a HUGE amount of work for a model that people are going to spend years looking at, an ammeter, an additional fuel gauge, and a landing lamp controller (two of which obviously don't even desperately need to be visibly functional)

Last edited by TheGrunch; 05-31-2010 at 12:42 PM.
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