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Mods Armored Princess mods

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  #1  
Old 05-21-2010, 07:08 AM
ohohman ohohman is offline
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Great Job!! Bonus disc is coming, any plan to release a TL version?
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  #2  
Old 05-22-2010, 03:00 AM
pcbun pcbun is offline
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Quote:
Originally Posted by ohohman View Post
Great Job!! Bonus disc is coming, any plan to release a TL version?
The TL version have be released long before, but in chinese only.
Here for your reference, just try google translator if you still interested in. I believe it works with version 1.7 only.
http://d.namipan.com/d/a12f706ba419a...d004860ef20400
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  #3  
Old 05-22-2010, 10:51 AM
xianren20 xianren20 is offline
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P大,厉害啊,你的魔书mods发到官方论坛 来了,恭喜啊!
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  #4  
Old 05-26-2010, 05:00 AM
lilmagi lilmagi is offline
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How can i tell what abilities do?
Couple of my units leveled up to 5 and got 'greedy' ability, yet i have no idea what it does. xD
Is there a list?

[edit] nvm, I somehow missed that they are added on the unit as an effect during combat xD

Last edited by lilmagi; 05-27-2010 at 03:55 AM.
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  #5  
Old 05-31-2010, 03:23 AM
shinjiikuri shinjiikuri is offline
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Um, sorry if i sound nooby but where am I suppose to put the mod file if I have the gift pack installed?

Plus is their any chance of converting this mod for KB:TL since the link provided seems to be dead...

Edit: Placed the file in the normal folder but found out that the mod doesn't work with the gift pack...

Last edited by shinjiikuri; 05-31-2010 at 04:38 AM.
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  #6  
Old 05-31-2010, 09:01 AM
rancor26 rancor26 is offline
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Quote:
Originally Posted by shinjiikuri View Post
Um, sorry if i sound nooby but where am I suppose to put the mod file if I have the gift pack installed?

Plus is their any chance of converting this mod for KB:TL since the link provided seems to be dead...

Edit: Placed the file in the normal folder but found out that the mod doesn't work with the gift pack...
Place it to /KB-AP installation folder/sessions/items_pack/data/mods

I had the same problem as you did but it should work when you place it there
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  #7  
Old 05-31-2010, 11:04 AM
shinjiikuri shinjiikuri is offline
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Um, the mod loads if i put it in the item pack data folder. However once I shrunk the unit into card form the unit card does not appear.
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  #8  
Old 06-08-2010, 09:08 PM
N3MES1S N3MES1S is offline
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Quote:
Originally Posted by rancor26 View Post
Place it to /KB-AP installation folder/sessions/items_pack/data/mods

I had the same problem as you did but it should work when you place it there
All the mods should be placed in sessions/data/mods, and it should work fine from there ( I am using 5 mods and all work fine). Maybe because the mod is using a lot of game modifications will only work on the specific data\mods items pack folder.
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  #9  
Old 08-25-2010, 03:41 PM
marcinl0 marcinl0 is offline
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Quote:
Originally Posted by pcbun View Post
The TL version have be released long before, but in chinese only.
Here for your reference, just try google translator if you still interested in. I believe it works with version 1.7 only.
http://d.namipan.com/d/a12f706ba419a...d004860ef20400
pcbun, maybe is possible the English version of your fantastic mod for old good TL ? We'll get a new game!

Your mod make units to have their individual experience system is absolutely awesome, better than any other mod. Maybe the KB creators would use the mod as a standard option in next versions of KB (King's Bounty: 'Crossworlds' etc).

Last edited by marcinl0; 08-25-2010 at 04:18 PM.
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  #10  
Old 08-28-2010, 01:35 AM
pcbun pcbun is offline
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Quote:
Originally Posted by marcinl0 View Post
pcbun, maybe is possible the English version of your fantastic mod for old good TL ? We'll get a new game!

Your mod make units to have their individual experience system is absolutely awesome, better than any other mod. Maybe the KB creators would use the mod as a standard option in next versions of KB (King's Bounty: 'Crossworlds' etc).
There should not be a English version for TL, as I can predict there is not much of player will need it. And TL is use one of the old structure, which cause the things need to translate is much more than AP version, so I give up on the translation.

Hmm.... Adding exp is just giving the game a fresh taste, in fact, I still think the org one of AP is the best. It's my first try to make a mod, so many abilities I make is somewhat imbalance, and can't create the new tactic I org want it to be. But I will try make the abilities on crossworld to become more resonable and playable, and hopefully to create some new tactic if it is possible. So one of the most important amendment is creating a mechanism that make it become easy to implement new skill and a random skill set every time you play a new game or by spending some special point to reset it.
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