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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 05-19-2010, 02:25 PM
skrzacik skrzacik is offline
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thank u Goblin Wizard

now i have a little more fun
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  #2  
Old 05-19-2010, 05:27 PM
Nanaki Nanaki is offline
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Huge Success.

I fixed the problem. Switching the trigger over to a timer trigger was trickier than I had originally expected, but it works like a charm. One thing I do recommend, however, is to not engage fleets near portals. Luckily, I set up the spawns so that NPCs usually will not fight eachother near gates, and most of the fighting (If there is any fighting) occurs in the middle of the sector or at mission-critical spots.

The only thing thats left is to finish setting up the spawns for the Debris cluster, and I am going to test this script some more and make sure no other nasty suprises come at me.
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  #3  
Old 05-19-2010, 05:57 PM
Goblin Wizard Goblin Wizard is offline
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Nice, really nice. How big are the randomly spawned groups? From my experience any group that have more than 6 ships acts really strange. Looks like game engine has fixed group size to max 6 ships.
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  #4  
Old 05-19-2010, 06:14 PM
Nanaki Nanaki is offline
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You must mean flights, and no, no flight has more than 6 fighters assigned to them. Rather than assign all ships to one flight, like I did in my original Convoy mod, I am using triggers to spawn multiple flights to escort a central ship. These escorts are escorting either a capital ship (in the case of fleets) or a transport (in the case of convoys).

The size of the group depends on what the random generator spits out. Fleets can have anywhere from one to four escort flights. Convoys have 2-3 escort flights. Each escort flight has anywhere from 3-6 ships. So you can have a fleet with 25 ships total max. Although fleets with 1 or 4 escort flights are rather rare, 2 and 3 are more common numbers, which you will usually have roughly 10-15 ships.

Fleets can be found in many places, although convoys can only be found in systems where they are not likely to be destroyed by other random contacts. Certain systems are specifically designed to have the potential for opposing fleets to fight eachother.

Currently, both fleets and convoys are very rare, with a roughly 10% chance to spawn with each spawn check.

By the way, im reading Starrover.ru, I noticed you asked about specials.script, why didnt you ask me? I can help you with anything regarding that script. Would love to register to starrover.ru, but for some reason I am not getting the confirmation email.

Last edited by Nanaki; 05-19-2010 at 06:18 PM.
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  #5  
Old 05-19-2010, 07:08 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Nanaki View Post
By the way, im reading Starrover.ru, I noticed you asked about specials.script, why didnt you ask me? I can help you with anything regarding that script.
I figured out most of things by myself but I was curious if they know any more details.
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Originally Posted by Nanaki View Post
Would love to register to starrover.ru, but for some reason I am not getting the confirmation email.
Do not change forum language to English during registration. You have to do all in russian layout. If this won't help send email to admin. He can register you manually. Just send him your desired login, pass and email. If he won't respond to mails let me know.
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  #6  
Old 05-19-2010, 09:35 PM
Nanaki Nanaki is offline
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Quote:
I figured out most of things by myself but I was curious if they know any more details.
Or I could just give you my copy of the Specials.script, I used it to prototype many ideas I had for the Randomcontacts script, as well as doing many other things, such as:

1: Spawning fleets as opposed to single flights.
2: Randomizing the power and type flights spawn at.
3: Adding additional spawn abilities without altering previous abilities
4: Randomizing the faction flights spawn as.

Last edited by Nanaki; 05-19-2010 at 09:38 PM.
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  #7  
Old 05-19-2010, 10:24 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Nanaki View Post
Or I could just give you my copy of the Specials.script, I used it to prototype many ideas I had for the Randomcontacts script, as well as doing many other things, such as:

1: Spawning fleets as opposed to single flights.
2: Randomizing the power and type flights spawn at.
3: Adding additional spawn abilities without altering previous abilities
4: Randomizing the faction flights spawn as.
Sure. Send me a pm. I'll be very happy to see some new ideas. Thanks.
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