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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I think there were two types, Luftmine A (LM-A, 500 Kg.) and Luftmine B (LM-B, 1000 Kg.) |
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#2
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Sorry the for the ignorance,but what is this Zuti Moving Dogfight Server?
And again I ask:is DT adding only airplanes and a few maps and working on the IL2 engine or they are going to work on ground objects,vehicles,ships,arty? |
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#3
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This is my first post here. I very much admire your work on the patches, especially the features that you see in no other simulator, like guided weapons. Therefore I am wondering whether you would consider making a Bachem Natter in a future patch. It would be a unique experience to be launched vertically, perhaps be guided to the target bombers by autopilot, fire the R4M rockets at a bomber and then bail out.
I don’t know whether a realistic Natter is possible, but I hope it is an option. Classic Publications released a comprehensive book about this ‘manned missile’, which was tested successfully and was on the verge of becoming operational when the war ended. As far as I know the only reason why it was never deployed was that the location where the first production examples were stationed was not attacked by U.S. bombers at the time. |
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#4
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Bachem Natter tests were "successful" only with unmanned prototypes, or manned gliders (no rocket start). On the first piloted test flight, the plane went out of control and crashed with test pilot killed. Natter "operational" story ended here, but still interesting to see how it would fly in IL2.
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#5
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#6
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There are many more obvious choices, though, even if you're just talking about 1946 aircraft. Avro Lincoln, Tempest II, de Havilland Hornet, de Havilland Vampire, Gloster Meteor, P-47N or even P-72, Mitsubishi A7M, Nakajima J9Y, Kyuushuu J7W, Fiat G.56, and many more.
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#7
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Hi all.
Thanks to Daidalos for the work made on our favourite simulator. I read many messages on this forum about development, users have ideas, sometimes good sometimes completely useless, but at least they write. Among all these ideas, I look for a long time somebody who wants to develop the management of the oxygen onboard. We try to improve many things, but often we miss the main part so that we can call il-2 sturmovik a flight simulator!!! The research of realism in piloting is often difficult, effects of acceleration and applied forces cannot be easily passed on to the virtual pilot. I’m thinking about the management of the oxygen, it should not be complicated to set up for developers as Daidalos. Until now, pilots using any aircraft can cross low levels at high altitude without worrying about consequences. We can find certain planes had been deprived of pressurization system and additional oxygen supplies at more than 10,000 feet during an infinite time without that the virtual pilot is penalized, example with the P-400. The hypoxie is very dangerous, very dreaded phenomenon and many pilots paid it of their life during the Second World War. The idea is to limit the high altitude (over 10000 feet) to the aircraft which has no mechanism of breath assistance or which the reserves are empty. How? Quite as when a pilot is hurt you can see a screen effect, after some minutes over the acceptable limit of altitude, the player sees his capacities decreasing then losing consciousness. If urgent measures are not taken, he eventually dies in flight. An additional management in the interface of planes armament would be needed and it could also be a part of provisioning in the moving dogfight, for example. Maybe this subject was already evoked otherwise here is an additional idea; we can discuss it if some people are interested. Thanks to all! Please excuse me for my English; I write more often in French, it is easier for me! |
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#8
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#9
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In short it's a mod that allows AI to operate in dogfight servers, just like they do in a coop. So, you can have moving ships, vehicles, AI aircraft in the sky, etc... just like in a coop, but you can land and refly, and join at any time like a DF server. In the modded side of the sim it also includes a catapult mod for aircraft carriers, so you can get very heavily laden aircraft off of carries much easier. Also since the carrier can now be made to move on it own, you have the added wind over the deck to assist in take off and landing. For me the best part is attacking moving truck columns, tanks, and trains. This will change the way we see "dogfight" servers. Coupled with the ability to have multi human crewed aircraft in DF, it will totally revolutionize IL2.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov Last edited by ElAurens; 05-15-2010 at 02:45 PM. |
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#10
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Hello!
Help to adjust please conf.ini I would want that I had a greatest possible drawing. My videocard: Nvidia GeForce 9800GT 1024Mb. What I should write down? |
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