Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-10-2010, 05:11 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

Quote:
So, this is my question for DT: generally speaking, how an AI aircraft compares to a flyable one in time to completion? I understand that there are many variables, but a good cockpit is a complex thing, perhaps more than a whole new aircraft, to say nothing of the necessary research in performances and handling.
I never made an complete external model yet, I just made cockpits. I could easily do a cockpit in 4 weeks. But in the current status of my life I need ~3 months for one for DT.

From what I saw about externals I indeed think, that both is quite equal in work ammount, but different in kind of work. And I also think, that most of the external work (namely everything else than LoD00) is quite boring and sometimes annoying to do, while a cockpit stays intersting as you get it to know with each part you add.

Of course I would be interested in doing an external too, but for now I started with a ship external. ;D
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #2  
Old 05-10-2010, 05:29 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

true, i forgott the LODs - indeed , THAT most be a annoying work......................
  #3  
Old 05-10-2010, 05:59 PM
Furio's Avatar
Furio Furio is offline
Approved Member
 
Join Date: Nov 2008
Posts: 299
Default

Thank you, Caspar and Frankyboy for your reply. And you’re right: this is now off topic. My mistake. Next post will be in the proper thread (funny: it was started by me six months ago...). Since I have more curiosity on the flyable-AI matter, I’ll go on there.

A p.s. for moderators: perhaps these last posts may be moved in the other thread...
  #4  
Old 05-10-2010, 06:46 PM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Default

May 10, will you need more " Olegian two weeks" for release? No problem, our friends here are patient. Are not, folks? Hehehe...

Last edited by Ernst; 05-10-2010 at 06:52 PM.
  #5  
Old 05-10-2010, 07:18 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

well, Oleg and team got money for their work, TD not...........................................
  #6  
Old 05-10-2010, 07:48 PM
Romanator21 Romanator21 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 507
Default

There must be some way to bypass this rule. Maybe alter the code to accept just one specific "unofficial" add-on? Can we have Grumman Avengers if they are not called by that name, but rather something similar like "Gorman Attackers"? If I'm not mistaken, the Brits called it "Tarpon" and were modified by the Blackburn company, which may be an adequate change. (ie "Blackburn Tarpon"). What about examples produced by GM (General Motors)? They are currently used as fire-fighting aircraft in Canada, which may provide some loophole? Is a written petition asking for permission to add pits still out of the question?

I'm just throwing some ideas up here, don't take it the wrong way

Quote:
As the Avenger will never be flyable , the Japanese B5N&B6N also should stay AI - unfortunately
That's a terrible idea! The aircraft are totally different anyway! The Japanese currently don't have anything comparable to the Beaufighter for instance. I'm glad that didn't have to stay AI.
  #7  
Old 05-10-2010, 08:25 PM
AndyJWest AndyJWest is offline
Approved Member
 
Join Date: Jan 2010
Posts: 1,049
Default

Quote:
There must be some way to bypass this rule.
As I understand it, there is no 'rule'. It seems quite likely that if it ever came to court, Grumman would lose. That isn't the problem though. Grumman threatened to sue, and Ubi/1C:Maddox couldn't afford to take the risk, so they apparently came to an agreement with Grumman. Since this agreement presumably still stands, trying to find a way around it risks ending up back in the original situation, and it makes no business sense at all to take the risk now if it wasn't worth taking to start with.

Without knowing exactly what was agreed, speculating about ways around it is fairly pointless. Both 1C:Maddox and TD have made their positions clear though - no new Grumman products in the sim.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.