![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Try without cockpit open as that causes drag.
|
|
#2
|
|||
|
|||
|
Alright. I managed to get her up, skimming the watersurface. But are you not supposed to be able to launch with Fuel 100% and (some) bombs at least? It feels REALLY heavy.
In the Training they got it up to around 150km/h before reaching the threshold. I´m at 110km/h. EDIT: This problem is ofcourse only present on the really small carriers. Last edited by capt. windh; 05-08-2010 at 01:25 PM. |
|
#3
|
|||
|
|||
|
Use the catapult
|
|
#4
|
|||
|
|||
|
The catapult only works with mods zaelu. (and before you ask, we can't tell you anything about mods on this forum).
This is a recurring question, and it seems the F4U is marginal on takeoff. There was a recent thread on the Mission4Today site about this, which may help:http://mission4today.com/index.php?n...ish=15&start=0 |
|
#5
|
|||
|
|||
|
I think corsair was never ment to fly from escort carriers.
|
|
#6
|
|||
|
|||
|
Quote:
LOL, You know... I wasn't born yesterday... at least not in IL-2 world |
|
#7
|
||||
|
||||
|
is the carrier you are taking off from moving ? the speed of the carrier into the wind (or static air) was in real life important to add lift and works in il2 as well
for about half the carrier missions you dont need full fuel tank AND max bomb load either (eg carrier defensive shield aircraft didnt carry bomb loads etc..) , so play with the ratio's as well depending on the missions to in il2 iirc with carriers in il2 you should be able to launch with 500 kg bomb load and full fuel, but then you need to do everything right on launch (and be on a moving carrier obviously). once you get to the end of the deck you will dip down and just skim the water (so make sure your gear goes up immediately once you leave the deck). this might be a bit more severe then in RL, but its doable in il2 when PF initially came out the problem was much worse (some aircraft unable to launch with even minimal loads iirc), then following feedback some changes were made by oleg to bring carrier takeoffs closer to historical loads and speeds. but it still isnt perfectly matched iirc. for most missions you can now takeoff with most aircraft using required fuel and weapons loadouts. |
|
#8
|
|||
|
|||
|
It helps to lock the tail wheel. That way you won't be fishtailing on the deck and wasting energy. Prior to releasing chocks, set flaps to "combat" and when halfway down the deck, lower them to "takeoff" or "landing". It's also critical that sometime after this point your tail is already in the air. Once you cross the threshold, immediately raise your gear, and correct for torque since your nose will be pointing upward.
Typically I can takeoff from most carriers with a maximum load this way. Escort carriers are another matter, but you shouldn't have to take a full bombload from those anyway. |
|
#9
|
|||
|
|||
|
in two weeks ,patch 4.10 there will be a catapult on carriers
|
|
#10
|
|||
|
|||
|
Lol, I tried that very mission just yesterday and after like 20 tries managed it. I did it: with Landing Flaps, 50% fuel, let my engine rev up a bit and then relased chocks. Made it off the carrier and dropped to like 10 inches above the water, but it worked unlike the nose dive like before...it seemed the landing flaps gave me just enough lift. Oh, and as soon as i get off the ground or carrier I lift my gear to reduce the drag from those..
I now wonder how the catapult works so I can fly the F9F Panther... |
![]() |
| Thread Tools | |
| Display Modes | |
|
|