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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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The texture is 2 times greater in geometric size then in Il-2. Can you calculater in square?
In future probably you may add own texture and fly only alone without any other AI or online mates, because you computer will be able to calcualte resolution of all things(not just texture, but result of all things arount it) just for one aircraft but not for the hundreds and even not for the 10. If you will give me real copy of manufacture production drawings that would show pitot in other place or other size, and trim tabs less then made, then I will ask to rework. If just several photos with different details, nothing will be done. Same for spit. Most if not all fligth manuals have difference to real things. There are early flight manuals schemes and late for one the same aircraft. The early is for the first production series that went in troops. Late - for the whole series. And even in late - not always made the changes of production series. I have even one flight manual with the marks of real thing different to the real, that are done in squadron (as a sample). The most correct things may say just engineers that were involved in production. I knew just one such old engineer, that died alredy. Most aircraft already freezed in development and are in tunings of internal structure, engines, etc. In most cases will be no changes before release. |
#2
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Most aircraft already freezed in development and are in tunings of internal structure, engines, etc. In most cases will be no changes before release.[/QUOTE]
Great news. ![]() |
#3
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Or in other words, Oleg just said "STFU n00b, I got this sh*t", lol! |
#4
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Fafnir_6 |
#5
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Fair enough, I do understand he just wants to make sure corrections are made now before it's too late, but he sure can be rude, and in this case misinformed as well. But I would have made that joke no matter who was on the receiving end, Oleg laid the smack down, lol!
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#6
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I disagree, he is ridiculous and on ignore.
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#7
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But on the other hand, sometimes its getting ridiculous. Most people on these boards may have a huge knowledge about WW2, however i seriously doubt anyone has any real expertise or understanding of game development even less so about actual coding, project lead, planning, economy modeling and all the other aspects that goes into making a final product. Well Oleg has experience within both Game development and Aviation, sometimes people just think a little too much, we want this sim to be as good as possible and Oleg will make sure that happens. |
#8
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We are starting to see some good airfield ground scale now, the hangars, vehicles and houses looked great. Liked the Tiger Moth inside the large Hangar and shadow effects from the windows. The Bf110 shot with the cliffs of Dover in background looks very good.
You mentioned in one of the threads showing us a dogfight sequence, that will be really worth waiting for. Take it easy with your Shows and Exhibitions, we can all see that you are working very hard. DFLion |
#9
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Well, I for one think that the updates are looking great. Thanks Oleg!!! Last edited by proton45; 05-08-2010 at 07:45 AM. |
#10
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Zorin, maybe what we're seeing is not representative of the final appearance of the skin. The sharpness of the textures can be turned down to increase performance, or is maybe not optimized yet?
Some earlier shots show skins which are much more sharp than in Il-2 at the same camera distance. As a side by side comparison: ![]() ![]() It's a huge difference to me. |
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