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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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This is too bad csThor...
![]() Thanks Fafnir_6 for your answer I'm gonna check lowengrin site ![]() No conflict with DGen? Does it replace it? If yes, what about my campaigns in progress? Last edited by anikollag; 05-06-2010 at 01:21 PM. |
#2
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Has anyone ever thought of a non-flyable Junker JU 290?
![]() From the wiki: "The A-3 version followed shortly after with added navigational equipment and probably the heaviest defensive armament of any World War II aircraft; it was fitted with two hydraulically-powered HDL 151 dorsal turrets armed with 20 mm MG 151/20 cannons, with a further 20 mm MG 151/20 and a 13 mm (.51 in) MG 131 machine gun fitted in a gondola beneath the nose, and a 20 mm MG 151/20 fitted in the tail operated by a gunner in a prone position. Two 13 mm (.51 in) MG 131s were also fitted in waist positions (Fensterlafetten). The A-3, along with the A-2, also featured large auxiliary fuel tanks in the fuselage. Both types retained the rear loading ramp so that they could be used as transports if need be." Would be nice to battle a formation of them. |
#3
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As for in-progress campaigns...I'm not sure if they will work. I'd suggest backing up your user directory before attempting to run them with DCG. If they don't work you can always disable the "replace DGen" option in DCG and restore your user files. Cheers, Fafnir_6 P.S. DCG also has an NGen replacement mode for online campaigns...I haven't tried it yet. P.P.S. Zuti's mod is for Online Dogfights only (not campaigns) but it does incorporate many DCG-like features. It'll rule having that in the stock game. Thanks, DT ![]() Last edited by Fafnir_6; 05-06-2010 at 06:31 PM. |
#4
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thanks a lot Fafnir_6
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#5
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Team Daidalos, will setting Triggers be available in patch 4.10?
Thanks in advance. |
#6
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Also, I noticed that the Spitfire Mk VB/VC doesn't have the possibility to carry bombs ingame.
Both the Mk VB and VC were able to carry bombs. (Two 250-pound bombs or one 500-pound bomb). Could you please change the weapon loadout TD? |
#7
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Great work, thanks for all you've done.
Three requests, one tiny, two more involved: 1) Please correct the default early war U.S. markings. They are historically incorrect and ugly as well. 2) Please incorporate some method of determining the G forces on the pilot (if not the plane). As it stands, you don't know how many Gs you're pulling until your plane stalls or you start to black out. Human beings are quite good at detecting changes in acceleration, and a trained pilot can estimate approximately how many Gs he's pulling. "Seat of the pants" flying depends on feeling such changes in G forces. At the very least, consider it as an option for the "no cockpit" view, which already gives you a nice little graphic which shows the orientation of your plane with respect to the earth (That is, a "gravity meter" which always tells you which way is down.) 3) Would it be possible to make the "tracking arrows" which are visible in the no-cockpit view an option which can be turned on or off for ANY cockpit view? For example, "no cockpit" + "no tracking arrows" or "cockpit view" + "tracking arrows." |
#8
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+1 And add my thanks. What I like of the Pursuivant’s post, is the use of the word “option”. Reading through all the threads, you rarely see common visions and shared opinions. Any change is destined to make some people happy and some other people unhappy, but to add options will be good for everyone. An example? I don’t like the “propeller effect” just in front of windshield. As a private pilot, I’ve flown many different single-engine planes, and the propeller becomes (faintly) visible only in particular lighting conditions, and under particular sunlight angles. If there would be the option, I surely would turn OFF the propeller effect. Last edited by Furio; 05-08-2010 at 01:32 PM. |
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