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| Men of War New World War II strategy game |
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#1
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In Game.pak there seems to be a entitymanager.set
It contains: {entitymanager {group "dead" actor dead {remove dissolve} (mod "mp" {limit 12}) (mod not "mp" {limit 30}) {entity "human"} } Is that limit the timeout before the body disappears? Seems to be "quicker for multiplayer and longer for not multiplayer"? Is this what I want? And how to I change this without recompressing the entire game.pak? Do I just place a entitymanager.set like this MenOfWarDir\resource\set\entitymanager.set ? While we are at it: fxmanager.set seems to contain decal limits for blood and cratering? {group {fx "shellhole_small"} {fx "fire_shellhole"} {countLimit 40} Might this be the limit? Dito for blood specks? {group {fx "blood" } {fx "blood_small" } {countLimit 40} Has anyone looked into this before? --- I have also found something inside of human.inc Could it be that sniper shots can take off somebody's head? {if rand 0.4 {take_off "head" {impulse up 5 2 dir 7 3} Last edited by StrongVodka; 05-05-2010 at 01:30 PM. |
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#2
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#3
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I am still not sure whether simply creating a subdir called "set" means that single files placed in there will be used as "overrides", without needing to generate a whole seperate mod for the changes. Can anyone confirm something like that? (i.e. I did as I wrote above: created / extracted to MenOfWarDir\resource\set\entitymanager.set and then just adjusted that) |
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#4
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I think you are a super cool dude and ask all the right questions. Since you put so much effort into your posts let me be the first one to help you. Yes, it works the way you stated, simply creating the subdir and placing the edited file into that will override the original settings. Thumbs up man, you're a pro! |
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#5
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Hi there,
not the latest topic - but still hot... Is there a chance to make the "Blood-Splashes" that spray to the ground when the body is hit stay? The "Blood-Drops" stay if you increase the value in the fxmanager but the splashes unfortunately disappear within seconds. Thanks for your help! |
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