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IL-2 Sturmovik The famous combat flight simulator.

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Old 05-03-2010, 08:34 AM
SaQSoN SaQSoN is offline
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Default Stress and strength

To stop this pointless discussion about wood vs metal:

For any mechanical engineer it is absolutely obvious, that if an object is properly designed to withstand a certain load, it will withstand it, no matter which material it was designed and built from - wood, steel, aluminum or even $hit. Offcourse, each material has it's limits and for certain tasks some of them aren't applicable at all. Like, you can build a plane from wood or metal, but you can not build it from a $hit, though you can build, say, a house from any of the listed materials.

So, the final point is, if, for instance, we have two wing spars, one of them was designed and built from wood and the other one - from a metal and both are supposed to withstand 8G, they both will do it absolutely equally. Period, nothing to talk about any longer.

About fatigue. Again, no reason to even take it into account, because material fatigue is a rather continuous process, it is generally impossible to reach a dangerous level of it during one mission, unless the airframe does not experience flatter (damage from which is modeled in the game). And, as we all know, the every next mission we fly in a factory-new airplane, which does not have any fatigue or other damage accumulated yet - that's the game limitation. It does not have any mean to transfer your plane state from mission to mission. Hence, no reason to model fatigue. And discuss it in relation to the IL-2 either.

That's all, folks.

Last edited by SaQSoN; 05-03-2010 at 08:37 AM.
  #2  
Old 05-03-2010, 08:53 AM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by SaQSoN View Post
To stop this pointless discussion about wood vs metal:

For any mechanical engineer it is absolutely obvious, that if an object is properly designed to withstand a certain load, it will withstand it, no matter which material it was designed and built from - wood, steel, aluminum or even $hit. Offcourse, each material has it's limits and for certain tasks some of them aren't applicable at all. Like, you can build a plane from wood or metal, but you can not build it from a $hit, though you can build, say, a house from any of the listed materials.

So, the final point is, if, for instance, we have two wing spars, one of them was designed and built from wood and the other one - from a metal and both are supposed to withstand 8G, they both will do it absolutely equally. Period, nothing to talk about any longer.

About fatigue. Again, no reason to even take it into account, because material fatigue is a rather continuous process, it is generally impossible to reach a dangerous level of it during one mission, unless the airframe does not experience flatter (damage from which is modeled in the game). And, as we all know, the every next mission we fly in a factory-new airplane, which does not have any fatigue or other damage accumulated yet - that's the game limitation. It does not have any mean to transfer your plane state from mission to mission. Hence, no reason to model fatigue. And discuss it in relation to the IL-2 either.

That's all, folks.
Well said. I would have posted something like that myself but I just didn't bother. People posting incorrect stuff about that lack technical education IMO.

Maybe SoW will have such a feature, to simulate fatigue over continuous period of missions...
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  #3  
Old 05-03-2010, 02:00 PM
Zorin Zorin is offline
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I have a question regarding the G limit, too. Nothing technical in nature though, rather something to ease tensions with this new feature.

Will there be a HUD message that will display current Gs? I think this would help people a great deal to adjust their flying accordingly. If I'm not mistaken something like that could be seen in the video that came with the dev. update for the G limitations.
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Old 05-03-2010, 05:36 PM
OberstDanjeje OberstDanjeje is offline
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Originally Posted by Zorin View Post
I have a question regarding the G limit, too. Nothing technical in nature though, rather something to ease tensions with this new feature.

Will there be a HUD message that will display current Gs? I think this would help people a great deal to adjust their flying accordingly. If I'm not mistaken something like that could be seen in the video that came with the dev. update for the G limitations.

Good point and good idea!!
HUD G meter will be needed
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Old 05-03-2010, 05:38 PM
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ElAurens ElAurens is offline
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You already have two G meters on either side of the cockpit.

Just ask any P51 pilot.
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Old 05-03-2010, 07:11 PM
AndyJWest AndyJWest is offline
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Offline, you can get 'G' via DeviceLink with external software (the documentation calls it 'overload', but it definitely correlates with G).

Other than that, you'll have to rely on experience, like real pilots of the time did - though they probably only got it wrong once...
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Old 05-04-2010, 09:47 AM
OberstDanjeje OberstDanjeje is offline
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Originally Posted by AndyJWest View Post

Other than that, you'll have to rely on experience, like real pilots of the time did - though they probably only got it wrong once...
Agreed with you but it's just to familiarize with this new feature and to understand the new aircraft's limits
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Old 05-05-2010, 11:44 PM
BadAim BadAim is offline
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Quote:
Originally Posted by AndyJWest View Post
Offline, you can get 'G' via DeviceLink with external software (the documentation calls it 'overload', but it definitely correlates with G).

Other than that, you'll have to rely on experience, like real pilots of the time did - though they probably only got it wrong once...
LOL. Good point. If the guys who ACTUALLY did this stuff were able to fly 134,316 hours and survive 34,945 deaths, then they would have 47,892 kills too.
  #9  
Old 05-12-2010, 03:38 AM
Romanator21 Romanator21 is offline
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Quote:
i hope no
I hope you've heard of something called "difficulty option". It lets the player choose certain features to be on or off to change the difficulty and tailor the playing experience to his own wishes.
  #10  
Old 05-12-2010, 08:41 AM
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Xilon_x Xilon_x is offline
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DEDICATED TO DAIDALOS TEAM, AND 1C COMPANY.


NOTE: in this list missing ITALIAN HEAVY BOMBER PIAGGIO P 108.

Last edited by Xilon_x; 05-12-2010 at 11:50 AM.
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