![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Ok. Reformulating question! Will it all fighter aircraft with standard loadouts have the same g loading limits or will it differ based in its "overall" structure and construction in new 4.10?
I not sayed nothing about materials anymore. |
|
#2
|
|||
|
|||
|
Quote:
Modern aircraft construction is making increasing use of composites, which have more in common with wood in terms of structural properties than they do with metals - wood is a 'natural composite', the result of millions of years of natural selection. As for wood being 'a fragile material', have you ever seen what happens if you drive a car into a tree? |
|
#3
|
|||
|
|||
|
Quote:
Quote:
Quote:
__________________
CPU i7-4770/MB MSI Z87-G45/RAM DDR3 8Gb Patriot Black Mamba 2133MHz/Video MSI GeForce GTX580 Twin Froz II/SSD Corsair Force 3 240Gb /Audio Creative SB-XFi/ Monitor EIZO Nano FlexScan EV2736W 2560x1440/ Saitek X52 Pro & Pro Flight Rudder pedals |
|
#4
|
|||
|
|||
|
Quote:
Aircraft design is a complex process, and involves amongst other things a good understanding of the properties of the particular materials involved. Simply comparing 'wood' to 'metal' and making statements about how 'fragile' they are is pointless in this context - you need to refer to particular materials, in the situation they are being used. Generalisations tell us little. |
|
#5
|
|||
|
|||
|
Quote:
__________________
CPU i7-4770/MB MSI Z87-G45/RAM DDR3 8Gb Patriot Black Mamba 2133MHz/Video MSI GeForce GTX580 Twin Froz II/SSD Corsair Force 3 240Gb /Audio Creative SB-XFi/ Monitor EIZO Nano FlexScan EV2736W 2560x1440/ Saitek X52 Pro & Pro Flight Rudder pedals |
|
#6
|
|||
|
|||
|
I've had a quick look at what Google Translate makes of the book, and it may at least give me an idea of what it is saying. I'm sure there must be other sources for information like this, written in English - I'll see what I can find.
EDIT------- Unfortunately, on downloading the book I find that it is a scanned image, rather than text, so Google Translate is no help. The file also seems to be corrupted, rendering many pages unreadable. Last edited by AndyJWest; 04-29-2010 at 09:47 PM. |
|
#7
|
|||
|
|||
|
Ok... But, where are the DT guys to anwser my last question about in game g loadings?
Please, call them to answer! |
|
#8
|
||||
|
||||
|
Is Daidalos Team only working on planes,physics and maps are you planning to add ground objects and vehicles?
|
|
#9
|
|||
|
|||
|
wow ... do the threads here get off topic or what
Aside from anything else their may be other people with knowledge on specialized topics that would contribute if it was a separate thread Not to matter ... one question i have ... when/where can we get a hold of the voids or skin templates for the new aircraft ? Last edited by WTE_Galway; 04-30-2010 at 02:47 AM. |
|
#10
|
||||
|
||||
|
It seems to me, from all the posts on this subject that I have seen, that each aircraft will have it's own unique G limit, based upon it's real life value, and that this limit will vary according to wether the aircraft is loaded with various amounts of ordnance or is unloaded
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|