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#1
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and some more snips from oleg (mid 2009), this one confirming there WILL be other animals (i am still hoping for cows/sheep in fields)
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#2
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Hello Zapatista (and all) and good afternoon!
Nothing is certain, no, so I wonder why you (zapatista) just re-wrote everything I said? That was exactly the point of my earlier post; to point out that although these elements may be working in the sim, there is no given that they will appear in the initial release. Yes, flocks of sea-gulls may be working; but so are driveable vehicles with a 1st person perspecitve, and IIRC the pictures of these that Oleg showed were to demonstrate what 3rd parties could do as these elements may not appear in the final release EDIT-from your evidence though mate, clearly you are right that the seagull will be included. Thanks for proving me wrong; in this instance it was worth it! 2nd edit; in hindsight my original posting was maybe too harsh; I am not here to argue, but to enjoy this sim (Il-2) and hopefully SoW in the future. Last edited by philip.ed; 04-28-2010 at 05:02 PM. |
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#3
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the seagull announcement was huge news when it came out
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#4
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If anyone can be so helpful to tell me which discussion this was from I'll look for it EDIT_if not, I'll look for it when I have more time |
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#5
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i seem to remember announce over at simHQ |
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#6
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Although I don't have an account at SimHQ, I too can remember reading about the sea-gull in a topic there.
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#7
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in the same forum saqson (from oleg's team) made the comment about "driving a tank to london", similarly oleg himself has commented about being able to control some ground vehicles and (more recently) some smaller ships (? torpedo boats or something similar). in another forum oleg posts in he made the comment about the civilian cars on roads and buses following a specific trajectory and even making specific stops along the way. once you then add the very recent video clip of the pilot physically climbing in/out of his aircraft and seeing the skeletal articulations in movement, the future possibilities increase exponentially Quote:
btw, the reason i remember some of those specific points is not because i have magic memory, its mainly because over the years some old timer flightsimmers keep hoping some of these type of essential elements will be included in the newer flightsims and oleg has been repeatedly been asked about many of those elements over many years, to eventually be able to create a 24/7 living breathing flightsim in a combat environment (and it is along those lines the OP of this thread raised his point about civilian activity) when oleg then makes specific hints or gives confirmations about elements of this aspect over the years, such as birds flying, animals (static for now), civilian traffic on roads (maybe in air to ?), some control over physical 3D movement of the pilot, control over some vehicles and some ships, 24/7 dynamic server, etc.. then those are the bits that stand out and i/we remember when you will land your first damaged or crippled plane in BoB in a few months, you will wish that somebody with a creative imagination has thought of modeling fire trucks and an ambulance rushing towards you, if you catch my drift |
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