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| Death to Spies: Moment of Truth Sequel to the popular stealth-action Death to Spies |
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#1
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Hotel Security Guard
![]() ![]() Actor Name: HotelGuard Body Texture Name: guardnew_body_01.dds, guardnew_body_02.dds Head Texture Name: guardnew_head_01.dds, guardnew_head_02.dds Weapons: Colt M1911A1 (some are unarmed) Found in: Hotel Affiliations: Hotel Metropol Security Description: These fellows are responsible for security at the Hotel Metropol. Trivia: The hotel guards appear in MoT's files, with an adapted MoT skeleton and Strogov's new head texture when dressed in a guard's suit, yet they don't appear in MoT missions. Presumably they were going to appear in MoT at one point, probably in Shefferd, since their suits resemble those of 1920s-30s American gangsters. Embassy Special Agent ![]() Actor Name: EmbassyAgent_1 Body Texture Name: alvares_body3.dds Head Texture Name: alvares_head2.dds Weapons: Colt M1911A1 Found in: Embassy Affiliations: Embassy Special Agents, Volkov Description: These fellows are tasked with the protection of possible defectors. Trivia: In DtS, the agents were a different character model than the one pictured in the screenshot. But during development of MoTMod, since the agents don't appear in MoT, the model used is that of an FBI agent. Embassy Archives Chief ![]() Actor Name: EmbassyManSoldier Body Texture Name: embassycivilian_body04.dds Head Texture Name: embassycivilian_head04.dds Weapons: Colt M1911A1 Found in: Embassy Affiliations: Embassy Employees Description: This fellow is in charge of the embassy's archives. He has a key in his possession which allows access to the depot with Strogov's hidden weapons. Trivia: EmbassyManSoldier exists exclusively for the archives chief. This ensures that using his clothes registers as a guard uniform. Professor Thomas Sheppard ![]() Actor Name: Scientist Body Texture Name: scientist_body.dds Head Texture Name: doctor2_head.dds Weapons: Colt M1911A1 Found in: Dora Affiliations: Bletchley Park Employees Description: Professor Sheppard is a scientist responsible for deciphering codes from a stolen Soviet code book. In addition to stealing the deciphered codes, Strogov is also tasked by SMERSH with assassinating the professor, and if possible, plant documents to throw off suspicions of Soviet involvement. Trivia: He's just a scientist with a unique head texture. American Soldier ![]() ![]() ![]() Actor Name: AmericanSoldier Body Texture Name: american_body.dds, american_body_02.dds Head Texture Name: american_head_01.dds, american_head_02.dds Weapons: Colt M1911A1, Thompson, M1 Garand, M1 Carbine Found in: Project Y Affiliations: Los Alamos Security Description: American reservists serving as security guards in the Los Alamos Nuclear Research Laboratory. Trivia: Oddly, their insignia signifies they're from the 101st Airborne Division. There are also African-Americans among the soldiers, when in reality black soldiers served in separate units during WWII. All American soldiers have the rank of Corporal. During development of MoTMod, since US soldiers do not make a comeback in MoT missions, forlik somehow got Haggard Games to adapt the US soldier skeletons for MoT use. The same went for Strogov in US soldier uniforms. However, as of 1.11, Strogov has his old DtS head texture when wearing a US soldier's uniform. American Officer ![]() Actor Name: AmericanOfficer Body Texture Name: american_officer_body.dds Head Texture Name: american_officer_head.dds Weapons: Colt M1911A1 Found in: Project Y Affiliations: Los Alamos Security Description: American officers in charge of security and welfare at the Los Alamos Nuclear Research Laboratory. Trivia: Oddly, their insignia signifies they're from the 101st Airborne Division, as well as the US Army Rangers. All American officers have the rank of Colonel. During development of MoTMod, since US officers do not make a comeback in MoT missions, forlik somehow got Haggard Games to adapt the US officer skeletons for MoT use. The same went for Strogov in US officer uniforms. However, as of 1.11, Strogov has his old DtS head texture when wearing a US officer's uniform. OSS Agent ![]() ![]() ![]() Actor Name: EmbassyMan Body Texture Name: embassycivilian_body05.dds, embassycivilian_body06.dds, embassycivilian_body07.dds Head Texture Name: embassycivilian_head05.dds, embassycivilian_head06.dds, mechanic_head2.dds Weapons: Colt M1911A1, High Standard HDM Found in: Dora Affiliations: OSS, Bletchley Park Delegates Description: The Office of Strategic Services (OSS) was a United States intelligence agency formed during World War II. It was the wartime intelligence agency, and it was the predecessor of the Central Intelligence Agency (CIA). An OSS delegation is sent to Bletchley Park to retrieve deciphered Soviet codes from Colonel Hudson. Strogov is tasked by SMERSH to steal the codes before the delegation leaves the park with them. Trivia: The OSS agents are new embassy civilian skins. As a result, Dora's LUA file assures the delegation (oddly including Colonel Hudson) that they use American voice clips. The two agents standing near the entrance have the head texture of one of the Luftwaffe mechanics. American Policeman ![]() ![]() Actor Name: Policeman Body Texture Name: policeman_body.dds Head Texture Name: policeman_head1.dds, policeman_head2.dds Weapons: Colt M1911A1 Found in: Shefferd Affiliations: American Policemen Description: The law enforcement in the "Land of Freedom". Trivia: None of the policemen have Colt cartridges on their bodies. FBI Agent ![]() ![]() ![]() ![]() ![]() ![]() ![]() Actor Name: AgentFBR, AlvaresFBR Body Texture Name: agent_fbr_body.dds, alvares_body1.dds, alvares_body2.dds, alvares_body3.dds Head Texture Name: agent_fbr_head1.dds, agent_fbr_head2.dds, alvares_head1.dds, alvares_head2.dds Weapons: Colt M1911A1 Found in: Shefferd Affiliations: FBI Description: The Federal Bureau of Investigation (FBI) is an agency of the United States Department of Justice that serves as both a federal criminal investigative body and an internal intelligence agency. The FBI has investigative jurisdiction over violations of more than 200 categories of federal crime. Its motto is "Fidelity, Bravery, Integrity", corresponding to the FBI initials. The FBI's headquarters, the J. Edgar Hoover Building, is located in Washington, D.C.. Fifty-six field offices are located in major cities throughout the United States as well as over 400 resident agencies in smaller cities and towns across the country. More than 50 international offices called "legal attachés" are in U.S. embassies worldwide. Unnamed Soviet Courier ![]() Actor Name: PosilkaKurier Body Texture Name: kurier_body.dds Head Texture Name: kurier_head.dds Weapons: None Found in: Winter Cold Affiliations: 1st Belarusian Front Description: This Soviet scout was supposed to meet Strogov and give him layouts of German defense positions in Vitebsk. Instead, the Germans captured him and the layouts were confiscated by SS-Standartenführer Paul Weber. Trivia: As of MoTMod 1.11, he still has his DtS skeleton. Strogov can just steal the layouts off of Weber beforehand, but you still have to rescue the courier. You cannot use his clothes! Boris Petrovitch Polyakov ![]() Actor Name: GestapoSpy Body Texture Name: Soviet_spy_body_Diffuse03.dds Head Texture Name: Soviet_spy_Head_Diffuse03.dds Weapons: None Found in: Stronghold Affiliations: Military Intelligence Description: Captain Boris Petrovitch Polyakov, aka Gerhardt Schmidt, is a Soviet spy who was one of the lead agents of the Soviet intelligence network in Germany. He was eventually captured and tortured by the Gestapo. Strogov is tasked by SMERSH to find Polyakov and either get him out or, if getting him out proves impossible, put him out of his misery. Trivia: He has an MoT skeleton in MoTMod despite only appearing in a single DtS mission. He's the only NPC in the DtS games who doesn't have much clothes on him. Unnamed Soviet Informant ![]() Actor Name: Raul Body Texture Name: raul_body.dds Head Texture Name: raul_head.dds Weapons: None Found in: Removal Affiliations: SMERSH, Moosburg Prisoners Description: This Soviet informant was providing information on Raoul Wallenberg's connections to the German, American and British intelligence services. He was captured by the Germans and sent to the Moosburg concentration camp. Strogov is tasked by SMERSH with getting the informant out of the camp. Trivia: He has an MoT skeleton in MoTMod despite only appearing in a single DtS mission. His actor name and texture files call him "Raul", when in fact, he isn't Raoul Wallenberg. Like the other prisoners, you cannot use his clothes. Igor Tsavalov ![]() Actor Name: CowboyAgent Body Texture Name: civilian_fbr_body4.dds Head Texture Name: civilian_fbr_head4.dds Weapons: None Found in: Shefferd Affiliations: SMERSH Description: Igor Tsavalov, aka Frank Johnson, codename Ramsay, is a Soviet agent who was placed under house arrest by the FBI. Strogov is tasked by SMERSH with rescuing him and faking his assassination. Trivia: Tsavalov is actually a fourth Shefferd civilian skin, but he's a separate actor with a unique body shape to ensure that you can't use his clothes. Soviet Winter Peasant (Male) ![]() Actor Name: PosilkaElder Body Texture Name: elder_body.dds Head Texture Name: elder_head.dds Weapons: None Found in: Winter Cold Affiliations: Vitebsk Residents Description: These old peasants are living their lives as much as possible under the Nazi occupation. However, some of them may know the whereabouts of the courier... Trivia: The male winter peasants still have their DtS skeleton in MoTMod, even though Strogov in the peasant's clothes (despite his DtS head texture) has an MoT skeleton. This is because they have a unique animation not seen again in MoT. Soviet Winter Peasant (Female) ![]() Actor Name: PosilkaGranny Body Texture Name: granny_body.dds Head Texture Name: granny_head.dds Weapons: None Found in: Winter Cold Affiliations: Vitebsk Residents Description: These old peasants are living their lives as much as possible under the Nazi occupation. However, some of them may know the whereabouts of the courier... Trivia: As of MoTMod 1.11, the female winter peasants still have their DtS skeleton. This is because they have a unique animation not seen again in MoT. Like all female characters, you cannot use their clothes. Soviet Peasant (Male) ![]() ![]() Actor Name: RasplataDed, SovietDed Body Texture Name: peasant_body1.dds, peasant_body2.dds Head Texture Name: peasant_head1.dds, peasant_body2.dds Weapons: None Found in: Paycheck, Renegades Affiliations: Yuratishki Residents, Maksimovka Residents Description: These old peasants are living their lives as much as possible while the Great Patriotic War is going on. Trivia: In DtS, RasplataDed was a different character model than the one seen in the screenshots. But during development of MoTMod, since the peasants in Paycheck don't appear in MoT, the models used are those of the peasants in Renegades (SovietDed). Last edited by Liz Shaw; 02-12-2011 at 01:10 PM. |
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Soviet Peasant (Female)
![]() ![]() ![]() ![]() Actor Name: RasplataBabka, RasplataBabka2 Body Texture Name: babka_body.dds, babka_body02.dds, babaka2_body.dds, babka2_body02.dds Head Texture Name: babka_head.dds, babka_head02.dds, babaka2_head.dds, babka2_head02.dds Weapons: None Found in: Paycheck, Renegades Affiliations: Yuratishki Residents, Maksimovka Residents Description: These old peasants are living their lives as much as possible while the Great Patriotic War is going on. Trivia: The peasants in Renegades have a new skin. Like all female characters, you cannot use their clothes. Embassy Civilian (Male) ![]() ![]() ![]() ![]() ![]() Actor Name: Suitman, EmbassyMan, EmbassyAgent_2 Body Texture Name: embassycivilian_body01.dds, embassycivilian_body02.dds, embassycivilian_body03.dds, embassycivilian_body04.dds Head Texture Name: embassycivilian_head01.dds, embassycivilian_head02.dds, embassycivilian_head03.dds, embassycivilian_head04.dds Weapons: Colt M1911A1 (normally unarmed) Found in: Hotel, Embassy, Dora Affiliations: Hotel Metropol Guests, Embassy Employees, Bletchley Park Employees Description: Simple civilians who are just doing their jobs. Trivia: In DtS, both Suitman and EmbassyAgent_2 were different character models than the ones seen in the screenshots. But during development of MoTMod, since those civilians don't appear in MoT, the models used are those of EmbassyMan. Hotel Civilian (Female) ![]() ![]() ![]() ![]() Actor Name: NMadam_1, GermanNMadam_1 Body Texture Name: nmadam_body01.dds, nmadam_body02.dds, nmadam_body03.dds, nmadam_body04.dds Head Texture Name: nmadam_head01.dds, nmadam_head02.dds, nmadam_head03.dds, nmadam_head04.dds Weapons: None Found in: Hotel, Dora, Polish Surprise Affiliations: Hotel Metropol Guests, Bletchley Park Employees, Jagiellon's Castle Guests Description: Simple civilians who are just doing their jobs. Trivia: Like all female characters, you cannot use their clothes. Embassy Civilian (Female) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Actor Name: Madam_2, Tetka, Tetka2, Tetk1, Tetk12 Body Texture Name: tetka_body03.dds, tetka_body04.dds, tetka_body05.dds, tetka2_body01.dds, tetka2_body02.dds, madam04_body.dds, madam05_body.dds Head Texture Name: tetka_head03.dds, tetka_head04.dds, tetka_head05.dds, tetka2_head01.dds, tetka2_head02.dds, madam04_head.dds Weapons: None Found in: Hotel, Embassy, Shefferd Affiliations: Hotel Metropol Guests, Embassy Employees, American Civilians Description: Simple civilians who are just doing their jobs. Trivia: Madam_2 has head and body textures of some early Hotel civilian designs, and still has her DtS skeleton in MoTMod. Tetk1 and Tetk12 exist in MoTMod so they use British voice clips rather than American ones. Like all female characters, you cannot use their clothes. Hotel Civilian (Male) ![]() ![]() Actor Name: HotelMan01, HotelMan02 Body Texture Name: ncivilian_body01.dds, ncivilian_body02.dds Head Texture Name: ncivilian_head01.dds, ncivilian_head02.dds Weapons: Walther P38 (normally unarmed) Found in: Hotel, White Head Affiliations: Hotel Metropol Guests, Chateau de Limothe Employees Description: Simple civilians who are just doing their jobs. Trivia: HotelMan02 exists in MoTMod so they use British voice clips rather than German ones. Cleaner ![]() Actor Name: MadamCleaner Body Texture Name: madam01_body.dds Head Texture Name: madam01_head.dds Weapons: None Found in: Hotel, Embassy Affiliations: Hotel Metropol Employees, Embassy Employees Description: Simple civilians who are employed as cleaners. Trivia: It seems the cleaners were originally going to appear in MoT, most likely White Head, judging by the fact that they appear in MoT's files with an adapted MoT skeleton. Like all female characters, you cannot use their clothes. Hotel Manager ![]() Actor Name: HotelManager Body Texture Name: hotelier_body.dds Head Texture Name: hotelier_head.dds Weapons: None Found in: Hotel, Embassy Affiliations: Hotel Metropol, Embassy Employees Description: This fellow runs the Hotel Metropol. He also serves as the receptionist, and will give you a visitor's card when you check in. Trivia: The manager appears in MoT's files, yet his skeleton is not fully adapted for MoT use. In DtS, you can use the manager's suit, but as of MoTMod 1.10, you can't, because forlik didn't notice the file "SemenManager.SMF". Oddly, multiple NPCs with this character model can be found in Hotel. In Embassy, an NPC with the manager's model replaces that of an Embassy agent as the pianist, a trait borrowed from AHO's DtS Enhancement Addon. British Diplomat ![]() Actor Name: Diplomat Body Texture Name: english_body.dds Head Texture Name: english_head.dds Weapons: None Found in: Hotel, Embassy Affiliations: British Government Description: Diplomats are representatives of a government. The death of a diplomat is likely to cause quite a stir somewhere in the world... Trivia: It seems the diplomats were originally going to appear in MoT judging by the fact that they appear in MoT's files with an adapted MoT skeleton. You cannot use their suits! Waiter ![]() Actor Name: HotelWaiter, HotelWaite1 Body Texture Name: waiter_body.dds Head Texture Name: waiter_head.dds Weapons: None (though in White Head, they seem to behave like they got a weapon) Found in: Hotel, White Head Affiliations: Hotel Metropol Employees, Chateau de Limothe Employees Description: Waiters are responsible for bringing food and drink to their customers. Trivia: HotelWaite1 exists in MoTMod so they use British voice clips rather than German ones. Chef ![]() Actor Name: BritishCook, GermanCook Body Texture Name: cook_body.dds Head Texture Name: cook_head01.dds, cook_head02.dds Weapons: Walther P38 (normally unarmed) Found in: Hotel, Die Spies!, Embassy, Lightning, White Head, Polish Surprise Affiliations: Hotel Metropol Employees, Abwehr School Employees, Embassy Employees, Airfield Employees, Chateau de Limothe Employees, Jagiellon's Castle Employees Description: Chefs are responsible for preparing food. Scientist (Male) ![]() Actor Name: Scientist, Scientis1 Body Texture Name: scientist_body.dds Head Texture Name: scientist_head.dds Weapons: Colt M1911A1 (normally unarmed) Found in: Project Y, Dora Affiliations: Los Alamos Physicists, Bletchley Park Employees Description: The physicists at Los Alamos and Bletchley Park helped contributing to nuclear weapons research and the decryption of Axis communications. Trivia: Scientis1 exists in MoTMod so they use American voice clips rather than British ones. Scientists are known as professors in Dora. Scientist (Female) ![]() Actor Name: MadamProjectY Body Texture Name: madam_body.dds Head Texture Name: madam_head.dds Weapons: None Found in: Project Y Affiliations: Los Alamos Physicists Description: The physicists at Los Alamos helped contributing to nuclear weapons research. Trivia: As of MoTMod 1.11, they still have their DtS skeleton. Like all female characters, you cannot use their clothes. Moosburg Concentration Camp Prisoner ![]() Actor Name: Prisoner Body Texture Name: prisoner_body.dds Head Texture Name: prisoner_head.dds Weapons: None Found in: Removal Affiliations: Moosburg Prisoners Description: The Nazis have placed millions of people of various affiliations in concentration camps. Jews, gypsies, homosexuals, the disabled, anti-Nazi activists, resistance members and Allied prisoners of war, agents and saboteurs are such people who became prisoners. They were treated appallingly, and sometimes used as guinea pigs for experiments. Trivia: They have an MoT skeleton in MoTMod despite only appearing in a single DtS mission. All of the prisoners except the informant have the same number: "270817". You cannot use their uniforms! Last edited by Liz Shaw; 02-12-2011 at 01:11 PM. |
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French Worker
![]() ![]() Actor Name: FrenchWorker Body Texture Name: french_body1.dds, french_body2.dds Head Texture Name: french_head1.dds, french_head2.dds Weapons: None (though the informer seems to behave like he's got a weapon) Found in: White Head Affiliations: French Workers, French Resistance Description: These fellows are local people who are allowed by the Germans to work on the grounds of Chateau de Limothe, but being foreign laborers, they can't work in the chateau itself. Some workers are members of the French Resistance... Trivia: The French workers don't actually speak French. Instead, if you hit them, you'll notice they use a few British voice clips. An unused voice clip suggests that the informer was originally going to speak German. He speaks Russian in the final product. Chateau de Limothe Hooker ![]() ![]() ![]() Actor Name: TelkaCorset Body Texture Name: corset_body1.dds, corset_body2.dds, corset_body3.dds Head Texture Name: corset_head1.dds, corset_head2.dds, corset_head3.dds Weapons: None Found in: White Head Affiliations: Chateau de Limothe Prostitutes Description: Prostitutes employed in Chateau de Limothe to serve the needs of officers and SS members. Trivia: Like all female characters, you cannot use their clothes, so don't even think about seducing Richter with one of those corsets, even though such clothes are very popular in Berlin these days... British Doctor ![]() Actor Name: Scientist Body Texture Name: doctor2_body.dds Head Texture Name: doctor3_head.dds Weapons: None Found in: Dora Affiliations: Bletchley Park Employees Description: This fellow is stationed in the infirmary tending to the sick and injured. American Civilian (Caucasian) ![]() ![]() ![]() Actor Name: CowboyCivilian Body Texture Name: civilian_fbr_body1.dds, civilian_fbr_body2.dds, civilian_fbr_body3.dds Head Texture Name: civilian_fbr_head1.dds, civilian_fbr_head2.dds, civilian_fbr_head3.dds Weapons: None Found in: Shefferd Affiliations: American Civilians Description: Simple civilians who are just doing their jobs. Trivia: A Shefferd civilian appears as a person Strogov kills in MoT's cinematics. American Civilian (African-American) ![]() ![]() Actor Name: UsaNegro Body Texture Name: french_body3.dds, french_body4.dds Head Texture Name: french_head3.dds, french_head4.dds Weapons: None Found in: Shefferd Affiliations: American Civilians Description: Simple civilians who are just doing their jobs. Trivia: They are actually alternate French worker skins. They also have a unique ConfLogic file, in which they argue about their jobs and how they're being paid - a nod to the treatment African-Americans endured at the time. Milkman ![]() Actor Name: Milkman Body Texture Name: milkman_body.dds Head Texture Name: milkman_head.dds Weapons: None Found in: Shefferd Affiliations: American Civilians, Carnation Evaporated Milk Description: This fellow just brings Carnation milk to people's houses. Trivia: The milkman's badge and van identifies the milk he's delivering as Carnation, a real-life brand. Construction Worker ![]() ![]() Actor Name: CowboyWorker Body Texture Name: worker_body1.dds, worker_body2.dds Head Texture Name: worker_head1.dds, worker_head2.dds Weapons: None Found in: Shefferd Affiliations: American Civilians, Construction Crew Description: They are responsible for the construction and/or renovation of buildings. Decoy Body ![]() Actor Name: CowboyZombi Body Texture Name: dead_body.dds Head Texture Name: dead_bag.dds Weapons: None Found in: Shefferd Affiliations: None Description: You have to use this corpse as a stand-in for Igor Tsavalov. Whether this body is just a dummy or a previous SMERSH target is unknown. Trivia: This corpse is the only NPC in the DtS games who is already dead. Feldgendarmerie Soldier ![]() ![]() Actor Name: GermanSoldiFG Body Texture Name: sol00.dds, sol10.dds, sol11.dds, sol12.dds, sol20.dds, sol30.dds, sol40.dds, sol50.dds Head Texture Name: ngerman_head01.dds, ngerman_head02.dds, ngerman_head03.dds, ngerman_head04.dds, ngerman_head05.dds, ngerman_head.06.dds, shead02.dds, shead03.dds, shead06.dds Weapons: MP40, Stielhandgranate Found in: Jagdpanther Affiliations: Wehrmacht Heer, Feldgendarmerie Description: The Feldgendarmerie were the military police units of the armies of the German Empire (including the Wehrmacht) from the mid 19th Century until the conclusion of World War II. Feldgendarmerie Officer ![]() Actor Name: GermanOfficFG Body Texture Name: off00.dds Head Texture Name: ngerman_officerhead01.dds Weapons: Luger P08 Found in: Jagdpanther Affiliations: Wehrmacht Heer, Feldgendarmerie Description: The Feldgendarmerie were the military police units of the armies of the German Empire (including the Wehrmacht) from the mid 19th Century until the conclusion of World War II. Heer Mechanized Infantry Soldier ![]() ![]() Actor Name: GermanSoldiHG Body Texture Name: sol00.dds, sol10.dds, sol11.dds, sol20.dds, sol30.dds, sol40.dds, sol50.dds Head Texture Name: ngerman_head01.dds, ngerman_head02.dds, ngerman_head03.dds, ngerman_head04.dds, ngerman_head05.dds, ngerman_head.06.dds, shead02.dds, shead03.dds, shead06.dds Weapons: MP40, Walther P38, Stielhandgranate Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Mechanized infantry soldiers in the Wehrmacht Heer (also known as Panzergrenadiers) can be identified by their green Waffenfarbe. Heer Mechanized Infantry Officer ![]() Actor Name: GermanOfficHG Body Texture Name: off00.dds, off10.dds, off20.dds Head Texture Name: ngerman_officerhead01.dds, ngerman_officerhead02.dds, ngerman_officerhead03.dds, ngerman_officerhead04.dds, ngerman_officerhead05.dds, ohead02.dds Weapons: LugerP08 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Mechanized infantry officers in the Wehrmacht Heer (also known as Panzergrenadiers) can be identified by their green Waffenfarbe. Panzerwaffe Soldier ![]() ![]() Actor Name: GermanSoldiHZ Body Texture Name: sol00.dds, sol10.dds, sol20.dds, sol21.dds, sol30.dds, sol31.dds Head Texture Name: ngerman_head01.dds, ngerman_head02.dds, ngerman_head03.dds, ngerman_head04.dds, ngerman_head05.dds, ngerman_head.06.dds, shead02.dds, shead03.dds, shead06.dds Weapons: MP40, Kar98k, Gewehr 43, Stielhandgranate Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Panzerwaffe (German for "Armoured Force" or "Armoured Arm". Waffe translates into the English "arm" as in an army, navy, or air force's "combat arm" or "fighting arm": similarly Ubootwaffe translates as "U-boat Arm", and Luftwaffe translates as "Air Arm") refers to a command within the German Wehrmacht responsible for the affairs of panzer and motorized forces shortly before and during the Second World War. It was originally known as Schnelltruppen ("Fast Troops"), a motorized command established in the Reichswehr following the First World War, redesignated as Panzerwaffe in 1936 by Generalleutnant Heinz Guderian. The men of the Panzerwaffe, referred to as Panzertruppen (lit. Armoured Troops), were distinguishable by their close fitting black uniforms, known as Panzer wraps. After 1943, the Panzerwaffe, like most other German branches of service, had relaxed the uniform rules and many Panzertruppen wore a variety of clothing, including camouflage and winter items. Soldiers in the Panzerwaffe can be identified by their rose-pink Waffenfarbe. Panzerwaffe Unteroffizier ![]() Actor Name: GermanUnterHZ Body Texture Name: sol40.dds, sol41.dds, sol42.dds, sol50.dds, sol60.dds, sol70.dds, sol80.dds Head Texture Name: ngerman_head01.dds, ngerman_head02.dds, ngerman_head03.dds, ngerman_head04.dds, ngerman_head05.dds, ngerman_head.06.dds, shead02.dds, shead03.dds, shead06.dds Weapons: LugerP08 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Panzerwaffe (German for "Armoured Force" or "Armoured Arm". Waffe translates into the English "arm" as in an army, navy, or air force's "combat arm" or "fighting arm": similarly Ubootwaffe translates as "U-boat Arm", and Luftwaffe translates as "Air Arm") refers to a command within the German Wehrmacht responsible for the affairs of panzer and motorized forces shortly before and during the Second World War. It was originally known as Schnelltruppen ("Fast Troops"), a motorized command established in the Reichswehr following the First World War, redesignated as Panzerwaffe in 1936 by Generalleutnant Heinz Guderian. The men of the Panzerwaffe, referred to as Panzertruppen (lit. Armoured Troops), were distinguishable by their close fitting black uniforms, known as Panzer wraps. After 1943, the Panzerwaffe, like most other German branches of service, had relaxed the uniform rules and many Panzertruppen wore a variety of clothing, including camouflage and winter items. Unteroffiziere in the Panzerwaffe can be identified by their rose-pink Waffenfarbe. Trivia: The Panzerwaffe Unteroffizier is introduced in MoTMod 1.11, and has a separate model to normal soldiers. This is presumably done by forlik in order to limit the number of Panzerwaffe soldier skins on a single model. Despite this difference, an Unteroffizier's uniform is basically the same as that of the normal soldier. Panzerwaffe Officer ![]() Actor Name: GermanOfficHZ Body Texture Name: off00.dds, off01.dds, off10.dds, off11.dds, off20.dds, off30.dds, off40.dds Head Texture Name: ngerman_officerhead01.dds, ngerman_officerhead02.dds, ngerman_officerhead03.dds, ngerman_officerhead04.dds, ngerman_officerhead05.dds, ohead02.dds Weapons: LugerP08 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Panzerwaffe (German for "Armoured Force" or "Armoured Arm". Waffe translates into the English "arm" as in an army, navy, or air force's "combat arm" or "fighting arm": similarly Ubootwaffe translates as "U-boat Arm", and Luftwaffe translates as "Air Arm") refers to a command within the German Wehrmacht responsible for the affairs of panzer and motorized forces shortly before and during the Second World War. It was originally known as Schnelltruppen ("Fast Troops"), a motorized command established in the Reichswehr following the First World War, redesignated as Panzerwaffe in 1936 by Generalleutnant Heinz Guderian. The men of the Panzerwaffe, referred to as Panzertruppen (lit. Armoured Troops), were distinguishable by their close fitting black uniforms, known as Panzer wraps. After 1943, the Panzerwaffe, like most other German branches of service, had relaxed the uniform rules and many Panzertruppen wore a variety of clothing, including camouflage and winter items. Officers in the Panzerwaffe can be identified by their rose-pink Waffenfarbe. Heer Signal Communications Soldier ![]() Actor Name: GermanSoldiHN Body Texture Name: sol00.dds Head Texture Name: ngerman_head01.dds Weapons: MP40 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Signal communications soldiers can be identified by their yellow Waffenfarbe. Heer Signal Communications Officer ![]() Actor Name: GermanOfficHN Body Texture Name: off00.dds Head Texture Name: ngerman_officerhead01.dds Weapons: Luger P08 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Signal communications officers can be identified by their yellow Waffenfarbe. Heer Driver ![]() Actor Name: GermanSoldiHF Body Texture Name: sol00.dds, sol10.dds, sol20.dds Head Texture Name: ngerman_head01.dds, ngerman_head03.dds, ngerman_head05.dds Weapons: Luger P08, Walther P38 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Drivers are responsible for delivering munitions, supplies or extra troops, as well as serving as personal chauffeurs for certain officers. Heer Worker ![]() ![]() Actor Name: GermanSoldiHW Body Texture Name: tanktop_body.dds Head Texture Name: tanktop_head1.dds, tanktop_head2.dds, tanktop_head3.dds Weapons: Walther P38 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Workers are responsible for repairing equipment and the packing and unpacking of munitions and supplies. Last edited by Liz Shaw; 02-12-2011 at 03:17 PM. |
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Heer Junior Mechanic
![]() ![]() Actor Name: GermanSoldiHM Body Texture Name: sol00.dds Head Texture Name: mechanic_head1.dds, mechanic_head2.dds Weapons: Walther P38 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Mechanics are responsible for repairing vehicles. Heer Senior Mechanic ![]() Actor Name: GermanOfficHM Body Texture Name: sol00.dds Head Texture Name: ohead03.dds Weapons: Walther P38 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Senior mechanics are responsible for repairing vehicles and the supervision of their junior counterparts and workers. They can be identified by the white piping on their cap. Trivia: Despite being a separate actor, the senior mechanic shares the same model as the junior mechanic. Panzerwaffe Tankman ![]() ![]() Actor Name: GermanSoldBHZ Body Texture Name: bsol00.dds, bsol10.dds, bsol20.dds Head Texture Name: grey_head.dds, bhead01.dds Weapons: Walther P38 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Panzerwaffe (German for "Armoured Force" or "Armoured Arm". Waffe translates into the English "arm" as in an army, navy, or air force's "combat arm" or "fighting arm": similarly Ubootwaffe translates as "U-boat Arm", and Luftwaffe translates as "Air Arm") refers to a command within the German Wehrmacht responsible for the affairs of panzer and motorized forces shortly before and during the Second World War. It was originally known as Schnelltruppen ("Fast Troops"), a motorized command established in the Reichswehr following the First World War, redesignated as Panzerwaffe in 1936 by Generalleutnant Heinz Guderian. The men of the Panzerwaffe, referred to as Panzertruppen (lit. Armoured Troops), were distinguishable by their close fitting black uniforms, known as Panzer wraps. After 1943, the Panzerwaffe, like most other German branches of service, had relaxed the uniform rules and many Panzertruppen wore a variety of clothing, including camouflage and winter items. Trivia: Despite being based on the Moosburg wardens, you can't use their uniforms. According to forlik, this is because the tankman's uniform is "too small for Strogov". But they still have a nude skin. Heer Signal Communications Helferin ![]() ![]() Actor Name: GermanFrHN Body Texture Name: frau00.dds, frau10.dds, frau20.dds, frau30.dds Head Texture Name: frau_head.dds, frau2_head.dds Weapons: Walther P38 (some are unarmed) Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Heer signal communications helferinnen, or female helpers, are auxilaries in the Wehrmacht Heer. They serve as cleaners, radio operators, or secretaries for certain officers. Trivia: Like all female characters, you cannot use their clothes. Dietrich Meltzer (Jagdpanther) ![]() Actor Name: MajHZ Body Texture Name: maj00.dds Head Texture Name: mhead00.dds Weapons: Walther P38 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Oberst der Panzertruppen Dietrich Meltzer is the commanding officer of a German tank base near Goslar. He is currently supervising the preparation of the testing of the Jagdpanther tank destroyer. Strogov is tasked by SMERSH with kidnapping Meltzer and stealing the Jagdpanther documents from his safe. Trivia: His model is based on Gerd Richter, although the glasses mesh has been removed from the SMF file. You cannot use his uniform! Last edited by Liz Shaw; 02-12-2011 at 03:48 PM. |
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