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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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i have absolutely no doubt that oleg wont be using it, it has had to much bad publicity and as it later turned out starforce itself was stolen/copied/pirated from the danish company that originally designed that protection system, so the starforce mafiosi clan deserves to go to hell for the junk they created with their own theft, and the callous way they treated customers (despite a long track of proven damage to hardware, they never indemnified the customers who were affected). |
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#2
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I think the anti-piracy methods are unnecessary.
Pirates will pirate, there is no stopping it. Trying to enforce pirates to buy is just futile, 1C shouldn't consider them as their market 1C should be saving their money from spending on anti-piracy, and use it for development and such. The only thing anti-piracy does, is make honest buyers suffer. |
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#3
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but the biggest problem is the real mafiosi who have organized networks for marketing pirated software, and it is bigger business to them then dope smuggling or women trafficking and their subsequent prostitution. piracy is BIG money ! this then gets sold openly to the public in 2e and 3e world countries in stores ( for ex even 90% of all chinese government computers actually use pirated OS and office programs), while in 1e world countries it is sold at markets and from car boots or down the pub. those really are the major thefts oleg needs to protect against (just like any other game designer), and a decent protection is needed for it. Last edited by zapatista; 04-27-2010 at 11:24 AM. |
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#4
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The problem with copy protections is, that they are software and even forced internet connection can be overcome (as seen with current UBI-CopyProtections).
So IMHO there are two logic consequences. 1. Build a game primarily for playing online, which may be ok for a shooter or MMO-game, but for a flightsim with many people playing only offline, it's a no-go. 2. Protect the game by physical means. Physical? In the good old times, when game-manuals were still printed and included in the box, people thought twice about making a copy from a complex game, because it would cost them real money and personal effort to copy the necessary media as well. As silly as it may sound on first glance, this takes a LOT MORE effort than the few clicks for downloading and installing a crack and it's pretty cheap compared to copy protection software. But in the end, DRMs like that crappy thing from UBI is not really aimed at pirates. As stated above, you cannot eliminate pirating by such means. If you see how limited installations and limiting to one account works, it's pretty clearly aimed at the numerous copies sold on ebay. |
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#5
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#6
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Oh no...I hope this doesn't mean things will go down the Silent Hunter 5 plug hole.
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#7
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#8
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#9
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#10
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Plus: It's a growing trend to crack games just because they have anti-piracy systems in them (to remove the invasive protection systems, to relieve one of putting the cd in and such). |
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