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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-27-2010, 06:19 AM
Sagamore Sagamore is offline
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It would be nice to make a normal navigation. Before the start of mission player can make a way points and game calculate distance between this points, speed, altitude, course and time of flight. Than player open in game map, he can watch all parameters of flight. I think this would be nice especially for bombers. Sorry for my bad English, I study it 5 years ago at school.
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Old 04-27-2010, 07:17 AM
Erkki Erkki is offline
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Saga, you can already do that!

Just not needed on typical servers, with such close distances and often the exterior views and "GPS" helping players.
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Old 04-27-2010, 01:30 PM
Sagamore Sagamore is offline
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I mean offline game. For example, you play bomber mission. You create a points betwen your field and target. Distance from your field to first point 30 miles. Your speed - 300 miles\hour. So, you can fly this 30 miles for 6 minutes. You write near the point on map this numbers, and press start. In game open map and see how much time you must fly to point. For hardcore players it must be handle, for inexperienced players it can be automatically. My idea not actually for online, I just say about offline gamers who like long distance fligth on bombers, just like me.
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Old 04-28-2010, 12:35 PM
Erkki Erkki is offline
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You can already do that. Print the map, grab a ruler with angles and a pencil, a stopwatch and a scratchbook, why to stop at doing it at the screen?

Some people do that. Only way to navigate in bad enough weather, above the clouds, in a bomber. Just not in a typical server.
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Old 04-28-2010, 08:05 PM
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Xilon_x Xilon_x is offline
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dear Oleg Maddox in il-2 the pilot for the navigation have only map and virtual stear point.
in WW2 for the navigation pilots have important instrument loock photo


U.S. ww2 rules

loock this link






russian pilots prepare briefing whit map and rules.
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Old 04-28-2010, 08:14 PM
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Qpassa Qpassa is offline
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could be possible to create ,in the briefing a tool for paint in the maps ( just for coops, and server could desactivate this)
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Old 04-29-2010, 04:24 AM
Sagamore Sagamore is offline
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I told the same about navigation. Some navigation instruments will be very good.
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Old 04-29-2010, 05:56 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Erkki View Post
You can already do that. Print the map, grab a ruler with angles and a pencil, a stopwatch and a scratchbook, why to stop at doing it at the screen?

Some people do that. Only way to navigate in bad enough weather, above the clouds, in a bomber. Just not in a typical server.
Can you print the maps? The only map I've seen was the New Guinea map. Maybe 'm looking in the wrong places?

One of the problems is printing the map in an appropriate scale.

Having measuring tools (rule/protractor) and a way of making notes on the map window within the game would be useful for navigation in SOW.

Cheers!
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Old 04-29-2010, 06:13 AM
Erkki Erkki is offline
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Yeah, you can print them. Some people have screen-shotted all the maps, merged them, edited with grid numbers etc. - I will PB you if I find out the place where I got them.

Scale is easy - a side of one grid is 1km, the side of the far-out zoom grids is 100km. Though, that helps little if you're not flying a German or a Russian crate!
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Old 04-29-2010, 08:40 AM
Sagamore Sagamore is offline
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Erkki, this way is difficult. I had no printer, so what can I do? I told about ingame measuring tools, because it's quick and easy, and you don't need print nothing. Your way good too, but as for me a little difficult. I think make some measuring tools not so hard to do for Oleg crew. Besides, this tools can be optsionarniy.
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