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#1
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Hope he reconsiders too. The notion that a crewman would block the view is without logic. They would block the view no more or no less than in real life.
I would really like to see interaction with crew also. They should report on ships aircraft and ground objects for a start. The Navigator should navigate. The bomb aimer should aim the bloody bombs. |
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#2
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I think it's only the pilots 1st person that would block instruments. you don't have peripheral vision in the sim (naturally) as you have in real life |
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#3
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Ctrl&Alt&K: move pilot's left knee to the left. Ctrl&Alt&double-tap K: move pilot's left knee to the right.
Ctrl&Alt&Shift&K: move co-pilot's left knee to the left. Ctrl&Alt&Shift double-tap K: move co-pilots left knee to the right. Ctrl&Alt&L: move pilot's right knee to the left. Ctrl&Alt&double-tap L: move pilot's right knee to the right. Ctrl&Alt&Shift&K: move co-pilot's right knee to the left. Ctrl&Alt&Shift double-tap K: move co-pilots right knee to the right. Although with clickable cockpits, you could maybe select the pilot, or navigator, or bomb-aimer etc and then a menu could come up, and you could select/deselect limbs and then where you wish to move them to. I think this is clearly quite feasible. |
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#4
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It would be even easier if the limbs became semi-transparent as long as the mouse-pointer is over them.
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#5
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![]() Maybe maybe not Last edited by johnnypfft; 04-25-2010 at 08:10 PM. |
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#6
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That's actually a great idea, robtek.
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#7
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Pilot seat i dont care about, thats me, no need to se my leggs or arms...i just hope that Co pilot, gunners bombardiers would be there so when you look around you se them......my seat is my seat, i can live with no pilot there other than me in the virtual world....lol....
That stuka piggy...is that for SOW??....realy realy realy hope that it will bein there, even in a more static way or something...just dont want to be alone.... TBear |
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#8
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Quote:
We know the accuracy with which damage is going to be modelled for the aircraft - individual bullets tracked producing holes in the right locations. To equally accurately model the effects of hits on the human body would make this game X-rated. Do people want to see an accurate depiction of what happens when your co-pilot takes a 20mm cannon shell in the head? We've heard the stories of tail-gunners being shovelled and hosed out of the turrets of returning bombers. Maybe Oleg has decided it is best to sidestep this whole issue? Or maybe (as per the Stuka screenshot) we'll get crew members after all and Oleg will just tone down the 'gore' effect? |
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#9
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well about gore.....
I can only imagine how a JU-88 would look like in the cocpit after a direct hit...and i dont want to throw up flying a game..... I dont want a red repaint of the cocpit...... There must be away to have toned down gore effects....bang boom bang look at co cpilot hes hanging in the seat with abit red etc.....Actualy we realy dont need more than there is in FB etc.....just a man hanging at hes position with abit red....if hes wounded holding hes hands on hes stumack with abit around....dont need to model 800n diffrent ways of blowing a leg of...3 models normal flying wounded dead I want a flightsim with crew....not a puke simulator that would make a zombie happy.... TBear |
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