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Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company.

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  #1  
Old 04-23-2010, 05:15 PM
danizzz danizzz is offline
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Originally Posted by USA Trucker View Post
Yup, and that is what we're trying to convey, but it seems to fall on deaf ears, or they are just not interested in our views. Maybe somebody there should actually attend a trucking school, get behind the wheel of one, and really see what us truckers are all talking about. Don't make a trucking game if you don't know the first thing about it. I'm not talking about being in the shotgun seet! I mean actually drive one.
I totally agree with you. I read somewhere that a game like RnR can give more entertainment to a player, than driving a slow, complicated truck.

Well, i think that maybe a slow real-sim trucking game can give entertaintment for years to come.

how long do you think can last the entertainment of Rnr?
Two weeks?

After the last mission completed do you really want to try another of those unreal trucks? I dont think so!
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  #2  
Old 04-23-2010, 12:44 PM
danizzz danizzz is offline
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The game has a very bad physic also when you drive forward on the highway.....
You need just a little brake to make a big truck run into the hardest corners of the map.
A real truck has a big understeer and cant drive in a corner at 70mph without lose traction or the trailer.
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  #3  
Old 04-23-2010, 12:53 PM
USA Trucker USA Trucker is offline
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Originally Posted by danizzz View Post
The game has a very bad physic also when you drive forward on the highway.....
You need just a little brake to make a big truck run into the hardest corners of the map.
A real truck has a big understeer and cant drive in a corner at 70mph without lose traction or the trailer.
To be fair, in real-life you are correct, but in the game, when I tap the breaks at even 90mph I don't have this problem you are describing, or is it that I'm not understanding your description? What do you mean by "hardest corners of the map"?
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  #4  
Old 04-23-2010, 01:00 PM
danizzz danizzz is offline
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I mean that some points on the map needs, in real life, very slow speed if you dont want to have troubles. In the game seem all too much easy.
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  #5  
Old 04-23-2010, 01:10 PM
pook pook is offline
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Originally Posted by danizzz View Post
I mean that some points on the map needs, in real life, very slow speed if you dont want to have troubles. In the game seem all too much easy.
I guess you mean road 108...
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Old 04-23-2010, 01:13 PM
USA Trucker USA Trucker is offline
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I mean that some points on the map needs, in real life, very slow speed if you dont want to have troubles. In the game seem all too much easy.
I got ya. Yes indeed, some of those sharp curves I take at 75mph+. In real life I would have jack-knifed, or worse. Also, have you noticed that at an intersection when making a right turn, and assume a wide outside lane posture (like a real truck) the trailer does not react as it should? It seems to do its own thing.
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Old 04-23-2010, 01:25 PM
danizzz danizzz is offline
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Yep, the trailers have their own life in this game....and now we are not talking about parallel parking.....
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Old 04-23-2010, 12:50 PM
pook pook is offline
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Originally Posted by donnerwetter View Post
Consider this: there is NO situation in whole game in which you are required to do such a trick.
Lol. Sry but this is not an argument. Most players play missions out of curiosity as the story goes. That is all. A lot of people want to be entertained proceeding. He wants to do these tricks, maneuvers. Me do not care a stupid race. Let AI "truckers" are drive race away go WH. I want to free ride, play tricks on. Playing with physics ..... Have attached the double trailers and back 'em how I want. (Double trailers is for a European rarity). In the game, they are not double trailers and not the physics. Sry. That these situations are not? This is a stupid argument. These "tricks" I have enjoyed. Me do not care race and missions.
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