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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-19-2010, 11:23 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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I tried actually implimenting the script, and it ended up being a total failure. I cannot figure out why even a basic flight spawn script fails to spawn anything whatsoever. Logs are telling me nothing, so I have no clue why its not working.

At this point, I am very close to just giving up on the whole thing.

local escort1 = NewNavyFlight(groupName, "escort1_"..__formation_number, currentContact[3][portalStartIndex]:GetEntryPoint(10), 1, 6, currentContact[3][portalStartIndex]:GetOrientation());
local mainship;
mainship = getglobal("flight_randomformation_"..__formation_n umber);
local _pilot = mainship:GetPilotByNumber(1);
local _ship = _pilot:GetShip();
escort1:Escort(_ship);

This was directly inserted into the trigger generator function.

This is the most simplified script that generates no errors. This is -supposed- to spawn a Old Empire flight with every random contact, and escort the flight it spawns with. However, when I actually go in-game, nothing happens.

Last edited by Nanaki; 04-19-2010 at 11:26 PM.
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