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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#14
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I tried actually implimenting the script, and it ended up being a total failure. I cannot figure out why even a basic flight spawn script fails to spawn anything whatsoever. Logs are telling me nothing, so I have no clue why its not working.
At this point, I am very close to just giving up on the whole thing. local escort1 = NewNavyFlight(groupName, "escort1_"..__formation_number, currentContact[3][portalStartIndex]:GetEntryPoint(10), 1, 6, currentContact[3][portalStartIndex]:GetOrientation()); local mainship; mainship = getglobal("flight_randomformation_"..__formation_n umber); local _pilot = mainship:GetPilotByNumber(1); local _ship = _pilot:GetShip(); escort1:Escort(_ship); This was directly inserted into the trigger generator function. This is the most simplified script that generates no errors. This is -supposed- to spawn a Old Empire flight with every random contact, and escort the flight it spawns with. However, when I actually go in-game, nothing happens. Last edited by Nanaki; 04-19-2010 at 11:26 PM. |
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