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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 04-19-2010, 05:18 PM
Nanaki Nanaki is offline
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Nope, unfortunately. IMDEditor was designed to be used with SW2. Updated version is highly unlikely as well.
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  #2  
Old 04-19-2010, 07:55 PM
mk_sky mk_sky is offline
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ok thx for answer, but from the mod had anyone a openable carcasses.xml, because if i want to open it in word 2007 it schows a massage, that the file can`t be opend, because it does some errors ... this is only with this file all other .xml i can open and so i can´t read anything out of this file, or isnt it possible to overtake somethings to sw3?
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  #3  
Old 04-19-2010, 09:42 PM
Goblin Wizard Goblin Wizard is offline
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For viewing and editing I recommend Notepad2 It's small, fast and has more than enough features for simple editing xml files. If combined with Total Commander Pack (useful for comparing files) you can do nearly everything with these files.
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  #4  
Old 04-19-2010, 10:24 PM
gabriel_braun gabriel_braun is offline
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Or use notepad++, it's designed for xml files and colour highlights and tabulates, makes everything a piece of cake!
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  #5  
Old 04-22-2010, 07:59 AM
gabriel_braun gabriel_braun is offline
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How's that script progressing goblin, have you had any brainwaves concrning the pilots? I'm wondering if you couldnt have the pilots (hireable ones) to be static in their perks? This way their prices could be related to their combat proficiency?
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  #6  
Old 04-22-2010, 09:21 AM
Goblin Wizard Goblin Wizard is offline
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The pilot script works like this now:
1. You can hire fresh pilot (with some basic skills) for the price 40K-80K.
2. When you get a quest which is supposed to give you new pilot - you have to dock all your pilots in order to properly count them. If you have 6 or more (yes you can virtually have more than 6 pilots - they are simply not visible) you have to choose one to dismiss. Pilot perks and points are saved so if you will have free slots in the future (like after Ternie kidnapping) you can hire this pilot again with all previous progress restored.
3. Brina and KT from SW2 is back. They work as firmware and have all their perks. They start with basic skills like other pilots.
4. You can teach them new perks. Because firmware type pilots can't gain exp your hero shares his with girls. They works like mind eaters and suck your hero for exp. When you hire Brina and KT your hero get new perk that doubles all his experience gains. This way your hero and girls won't be too weak when others will be far more experienced. Perks will be obtainable through the maintenance station menu.
5. Brina & KT won't be cheap. They are like 3 best firmwares combined so price will be around 300K with basic perks only. Fully developed girls make your mothership really a death star.

Quote:
Originally Posted by gabriel_braun View Post
I'm wondering if you couldnt have the pilots (hireable ones) to be static in their perks? This way their prices could be related to their combat proficiency?
Every time you hire even the same pilot you have to pay his price. I think it simulates what you said. The script can check the perks possessed by a pilot and count pilot price by these perks (table with perks prices should be made) but IMO it's too much effort for such a thing.

The script still needs some work so probably no new version this week.
Any suggestions are welcomed.

Last edited by Goblin Wizard; 04-22-2010 at 10:07 AM.
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  #7  
Old 04-28-2010, 04:29 AM
treker25 treker25 is offline
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hope this mod work's out.
as this game stand's it's not what i thought i was paying for.
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