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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Sorry, too drive to drunk atm, I meant 5 turrets 2BG
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#2
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RealSW2 uses BigGun slots as opposed to GKGun slots. The best route is here...
1: Open up a SW3 Mothership Model with IMDEditor. 2: Export any GKGun reference. Does not matter which one. 3: Open up SW2 Mothership of your choice 4: Import the GKGun reference, make sure to ADD, not REPLACE. 5: Copy the GKGun reference, and than copy over the BigGun stats over to each GKGun. Make sure you copy over EVERY stat, as forgetting even one stat could mess things up. 6: After you are finished, delete the BigGun references. |
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#3
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Thanks nanaki this is virtually what I already do, was just wondering if there was an update/quicker way
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#4
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Nope, unfortunately. IMDEditor was designed to be used with SW2. Updated version is highly unlikely as well.
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#5
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ok thx for answer, but from the mod had anyone a openable carcasses.xml, because if i want to open it in word 2007 it schows a massage, that the file can`t be opend, because it does some errors ... this is only with this file all other .xml i can open and so i can´t read anything out of this file, or isnt it possible to overtake somethings to sw3?
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#7
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Or use notepad++, it's designed for xml files and colour highlights and tabulates, makes everything a piece of cake!
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