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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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recalling how much a single core cpu bogged down with many parachutes in the air, and believing that there might be more than a few animated crew descending softly by chute in SoW gives me pause. I hope this feature can be turned off. Good for a few giggles and grins, and maybe a few wows, sure. But if Oleg is going to release a sim that, at full tilt (as some suspect) will bring even a modern gaming rig to it's knees, then wanting a downed crewman to wander about while the battle above still rages above just seems to scream single-digit frames. Maybe the unfortunate sot could steal an enemy plane and escape? How will this be implemented in single player or multiplayer for that matter and still render acceptable frames per second. Maybe better to just have the pilot run, duck and cover just like before in IL2. After all, everyone else will be too busy flying about to watch what happens to those who have already left the aerial arena. Why waste the cores, threads or cpu cycles getting animated figures to do this or that? Hey! Maybe if I were to get shot down that would be how my online and offline flight ended, if enabled? I mean I hit the silk online and I no longer can see what's going on with the rest of the mission. All I can see is what my avatar-pilot is doing. No outside views of other craft/players. Just me gathering my chute and trying to outrun Socialist-indoctrinated Rottweilers and there square-headed handlers. A whole new facet of the sim whereby the whole power of my gaming system is redirected to my pilot (as in an FP-Shooter) trying to get back to base. Of course I could just end the mission, and respawn for another go at the brutes.
Flyby out
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the warrior creed: crap happens to the other guy! Last edited by Flyby; 04-18-2010 at 02:47 AM. |
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#2
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S!
Flyby. Exactly my thoughts. You bail = game over. You might get rescued if over channel, POW if over England, slight possibility of escaping if over France depending on side you fly of course. Tons of parachutes will bring the system down. Even those multiplayer flight sims like Aces High 2 get a dip in FPS if there is a lot of them. Some even used it as a way of making defence harder, dropped hundreds of paratroopers bringing the lag and FPS down to single digits. And this game can handle hundreds of players normally, but look at graphics. It all comes with a cost |
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#3
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Flyby out PS I did like the video, but it made me think of a mission I crafted where the troop transports were to be shot down in time. That didn't happen, and they disgorged their passengers, and brought that online COOP to it's knees. Not pretty, and a little embarrassing since I created it.
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the warrior creed: crap happens to the other guy! Last edited by Flyby; 04-18-2010 at 12:51 PM. |
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#4
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wow, looks great, but i didnt see AA, this new game support AA?
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#5
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Guys, as I said before, BoB2 supports hundreds of A/C and with this, of course, there will be tons of parachutes in the sky in a big dogfight. The sim handles this well, and with the right PC there is little in way of fps loss (at least to make a difference to the human eye).
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#6
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Quote:
Flyby out
__________________
the warrior creed: crap happens to the other guy! |
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#7
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Of course you have a slight fps hit, which increases on lower systems, but compared to Il-2 the amount of planes you can have is in another world. If BoB is your thing, then it knocks Il-2 for six, even a modded Il-2 |
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