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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Just because you can; if you have the option to have it, then why not?
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#2
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In my mind the bail out sequence in its entirety is one of the core elements of the game , one of the the most complained about sequences of il2 was the very same for its unrealism , lets get it right this time so that it still looks beleivable in 10 years , im not realy interested in him once he has landed ,thats not what this game is about , how he bails , how he pulls and how his canopy behaves in flight and on landing is what is important and if its done right it will add 10 fold to the imersion of the sim.
Ps.Oleg , I know you will, im just thinking out loud. Last edited by fireflyerz; 04-18-2010 at 05:53 AM. Reason: terriball spelwing |
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#3
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I agree that there's nothing wrong with hoping for things, but it's not as if a lot of the requests that people make are 'options'. I really do think people generally misunderstand how tricky programming sims/games is. What may seem like a simple thing to implement may realistically be very difficult.
Someone else - forgive me, I'm paraphrasing others - spoke of the harmonisation of experience. Probably TD. As a game maker, you do not want one part of the experience to have a better fidelity than another - it breaks immersion. One part becomes ok, the other part not good enough. In other words: you can't stick in bits that don't gel with the overall experience. Another point I have made before is this: people really do tend to think that their personal ideas are new and never-before considered. If it's a good idea, don't you think that someone, in an entire team of people - professionals, I might add, not hobbyists - who are actually working at this flight-sim full-time, for years on end: don't you ever think that they might have considered this too? By all means bring it up, ask about it, but not in a manner that suggests you're bringing enlightenment to the ignorant. It's very rude. Someone else again (!) also advised that if Oleg & Co are asking for feedback, it's not about how good you think x/y/z is. It's about whether there's been any errors with historical accuracy; acquiring more accurate data; getting old and difficult to find pictures. I just wish people would be less vociferous in their demands and more appreciative of what we're getting. If I were Oleg, I'd think this community a bunch of know-it-all-do-nothing smart-arses. Fortunately, he seems to be a better man than me edit:: I should add - I'm not getting at anyone particularly in the thread. The comments I'm making are aimed at a generally large part of the community. Last edited by Novotny; 04-17-2010 at 09:33 PM. |
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#4
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Quote:
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#5
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But tons of parachutes, with the added possibility of a failure, has already been modelled in BoB2 without fps loss, so I don't really understand your worries? Yes this sequence is more complicated, but technology has moved on: look at WoP.
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