![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
After landing your parachute
1. If you land in friendly zone, you have the options to choose "Return to base" but enemy planes can still shoot you if they spotts you. 2. If you land in enemy zone, you have the options to choose "Surrender" or just wait to be captured or killed by enemy units if you're not able to walk into friendly zone? |
|
#2
|
||||
|
||||
|
I'd never thought I'd see such a verbose discussion about how to code the pilot's movements after he parachutes and lands safely.
At most, show the pilot land, unbuckle the parachute from his harness, and be done with it. Anything more IMO is a waste of time and development resources.
|
|
#3
|
|||
|
|||
|
Ha,ha, thats the best PLF ive ever seen anyone do , I know this is still WIP but the canopy and rigging lines look very rigid ,will they have more flex and flutter in final versions? , one of the stills also hints at the pilot being draged is that also on the animated cards ?
|
|
#4
|
||||
|
||||
|
in the road vehicles that move iirc (? and aircraft ?) the tires will flex/compress and the suspension moves, so maybe they can even eventually add rope like behavior to the parachute strings instead of having them behave like sticks
|
|
#5
|
|||
|
|||
|
I resubmit my vote for letting us run the pilot around until some ungodly bastard comes along and fills us with lead
or until we hit refly /done |
![]() |
| Thread Tools | |
| Display Modes | |
|
|