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| IL-2 Sturmovik The famous combat flight simulator. |
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#11
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Well... I have a decent desktop system to play games, but in fact I could play IL-2 on my notebook, yes. And currently I do have to, because by desktop PC is broken. However, I also use the notebook for working in 3DSmax and in 1C's maptools (which is the game engine indeed), so it just has to run it. Quote:
I cannot speak about actual games (DirecX10 or higher) on most modern systems, but I think most people in the world just still have medium systems (as the actuality of a system just change every day). I think, hardware developer as NVidia and game developer go hand in hand to get their profit as high as possible. I remember a competition a few years ago, where people were asked to build games with only 16bit size in total. It was astonishing, what they were able to do. Now if I render this up to the today games size (3-5GB and more), I really wish, developer would care for good programming. So back topic... we do not have anything against cockpit repaints, as long as they are well made. But Bf109s as example need more than just repainting, remapping, remodeling is needed as well. And others are the same (i.e. P-47). As its already said, the specs are available, still you can ask us for. Generally for cockpits, stick to 256x256pxl textures, fill them well and you will stay inside the limits. For Hs129 I even used 2-3 textures with size of 512x512pxl, which are exceptions. I decided so, because due to the shape of the cockpit, the pilots eyes are very near to some parts of it (i.e. the armor glas frame and leather protection). Modelers can do such (streching the limits), if its logical and to prefer for a decent result. Additionally any artist should not only care for the project itself, but also for the question, how well is it matching within the game - is it still a homogeneous part of the game, or does it look rather like an exception? As example... if a player uses a repainted Fw190 cockpit, and right after he landed, he uses... stock Ju88 cockpit.. he will feel some inhomogenity. So overdone repaints would break the games unique appearience and atmosphere.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 04-12-2010 at 09:16 AM. |
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