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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I understood from the suggestion that the AI pilots would run towards their home base instead of running the 20 meters to random direction after which they duck and cover. If it was a human player he must be a real trooper to actually run for two hours on a ground surface as simple as LockOn offers to reach their base instead of respawning. Implementing running to a plane I assume is relatively easy to implement. You already have the animated running pilot model and the physics to interact with the gound (atleast IL2 had it. So all you'd have to do is implement the keyboard controls to guide the direction and camera to follow the head and trace the mouselook. Atleast it sounds simple writing it in two centences. ![]() |
#2
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Yes, a bit of mutual misunderstanding all round, I think.
Your basic 'running pilot' animation sounds do-able, though getting him to climb into the plane might be a challenge. To be realistic, you'd also need an erk animation (or Luftwaffe equivalent) to help with the harness etc, so it all starts to look a bit complicated. Not totally out of the question I suppose. Maybe an add-on? |
#3
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Its is easier to add button in the ESC control panel with the option "Try To Escape" in case you get captured. The game works a internal probability program that states in if you escaped or captured in just a moment. Parameters of probability function ll depend of distance of your own lines, enemy concentration in area, concentration of your forces, kind of terrain etc. You can push the button or wait a rescue mission like airforce war. Remenber that pressing the button ll be a possibility to get killed during escape. All generated by an internal function only. Hehe...
Much better this way if you would like a possibility to escape, even 3rd party can do this. Last edited by Ernst; 04-10-2010 at 04:59 PM. |
#4
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Even i can program a routine to do this. But there is no need for Oleg and his team work in this, its something that can be added by 3rd party and community.
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