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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-10-2010, 10:18 PM
AndyJWest AndyJWest is offline
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Originally Posted by pete410 View Post
It will certainly be great to walk around a plane in first person perspective and assess the damage it received after a difficult mission.
That would be nice, though to be honest I'd rather have a written report from the groundcrew:

"Four bullet holes in port wing"
"Radiator leak"
"Engine fried - the C/O wants to see you in his office..."

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  #2  
Old 04-11-2010, 01:16 AM
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zapatista zapatista is offline
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Originally Posted by pete410 View Post
It will certainly be great to walk around a plane in first person perspective and assess the damage it received after a difficult mission.
i think being able to walk/run your pilot from the dispersal hut to the aircraft and then climb in/out of the plane would be good to

similarly, after landing a plane following a mission being able to walk to the debriefing room and view maps/reports of the results of the mission (while AI activity continues to take places at the base, jeeps driving around, planes landing, loudspeakers blaring messages etc).

compared to the sterile lifeless "ground world" we now have in il2 adding small elements like that make a big difference for immersion
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Old 04-11-2010, 01:19 AM
AKA_Tenn AKA_Tenn is offline
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well i think it would be cool to have like a briefing room, then it might show some cutscene of you getting into ur plane, then it goes into the first-person view we all know and love, and ur crew is standing over top of you, explaining to u the condition of ur aircraft, helping you with your harness etc...

but as for bail out and walk home... well thats a bit too much... if ur on british side then u just land in water or a field with cows and farmers etc... if ur on german team, u just land in a field or over water too... and either way its either game over, or u end up back at ur base, so might as well just skip those hours it takes to get to where ur going and just get into the next game, right?

Last edited by AKA_Tenn; 04-11-2010 at 01:23 AM.
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Old 04-11-2010, 01:52 AM
trashcanman trashcanman is offline
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bananazoo?
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  #5  
Old 04-11-2010, 02:03 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by AKA_Tenn View Post
well i think it would be cool to have like a briefing room, then it might show some cutscene of you getting into ur plane, then it goes into the first-person view we all know and love, and ur crew is standing over top of you, explaining to u the condition of ur aircraft, helping you with your harness etc...
that might well be the way we get it in BoB at first because of priorities leading up to release, but as previous posts from oleg have indicated he has a fully articulated figure of the pilot that can be controlled from a 1e person perspective and interact with objects (open doors, climb in/out of planes, drive vehicles, control AA guns or different crew positions for guns in vehicles/planes)

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Originally Posted by AKA_Tenn View Post
but as for bail out and walk home... well thats a bit too much....... and either way its either game over, or u end up back at ur base, so might as well just skip those hours it takes to get to where ur going and just get into the next game, right?
nobody is talking about imposing on everybody to physically navigate/move his ejected pilot back to home base in real time. the way i see it is more a matter of having elements built into the sim from the start that can then be combined into more complex actions which add realism (and oleg has most of those elements already built into the new sim). for ex, ejected pilot lands in friendly field,

scenario 1: pilot walks to nearest road. then shortly after car/bus/truck drives by, vehicle stops, short animation/video of your pilot getting in, scene fades. next scene your pilot arrives back at home base for mission debriefing, and choosing next plane or mission. in that scenario your pilot will keep his name, rank, behavior record and home base location

scenario 2: when pilot lands in field (or even while still in parachute descending), player hits refly. then selects new base/mission/plane to fly, but in that case it is not very realistic to keep the player's name, history and record, it should be a new pilot. after 1 or 2 hrs, maybe even days (depending on location the pilot landed), the original pilot might again be available on the roster board (unless he got killed or captured)

oleg already added "managing your plane", where individual planes will keep a history of engine use and abuse, damage, stresses and repairs, so why not add further elements to the pilots history and events ? most of the needed elements are already built in from the start, its a matter of combining some of these and it will significantly increase realism and immersion (for the non-airquake players). gamers that dont like/want them simply do not have to use them and can keep the current perfect health pilots that instantly can teletransport to a brand new plane at any airbase location at any time, there just should be less continuity of pilot history in that case

Last edited by zapatista; 04-11-2010 at 02:08 AM.
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  #6  
Old 04-11-2010, 03:08 AM
AndyJWest AndyJWest is offline
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...previous posts from oleg have indicated he has a fully articulated figure of the pilot that can be controlled from a 1e person perspective and interact with objects (open doors, climb in/out of planes, drive vehicles, control AA guns or different crew positions for guns in vehicles/planes)
Can we have a link to these posts, please...
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Old 04-13-2010, 07:42 AM
virre89 virre89 is offline
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Quote:
Originally Posted by zapatista View Post
that might well be the way we get it in BoB at first because of priorities leading up to release, but as previous posts from oleg have indicated he has a fully articulated figure of the pilot that can be controlled from a 1e person perspective and interact with objects (open doors, climb in/out of planes, drive vehicles, control AA guns or different crew positions for guns in vehicles/planes)
Link? Proof?
As far as we know it's confirmed to be controllable ground objects in form of AA guns and equivalent objects, nothing else atm. The engine might support it but there is NO indication that it will be included in SoW at all.
Besides it would probably be a rather jagged experience, the game is designed to be a flight sim not a first person shooter or walking experience, and yet again just because the engine supports it doesn't mean its gonna be an ideal experience.

What possible immersion could you get of trying replicated the experience after you've bailed and landed seriously? Life simulator?
Oleg is already committing an ridiculous amount of effort and passion into making the aircrafts, aerodynamics, damage-model etc as accurate and realistic as possible.

Last edited by virre89; 04-13-2010 at 01:08 PM.
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Old 04-11-2010, 09:14 AM
SpecialCake SpecialCake is offline
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I'm not sure if it's been said yet, but there was someone who posted earlier that it was attempted by at least one luftwaffe pilot to steal a plane to escape. Chuck Yeager, after being shotdown over enemy territory, hid for several weeks before stealing a FW-190 to escape to friendly territory. I'd highly recommend his autobiography.
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  #9  
Old 04-11-2010, 10:13 AM
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robtek robtek is offline
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Actually it was Bob Hoover, wingmann of Chuck yeager, who stole the Fw190 and escaped to the Netherlands after the escape from a prison camp.
There was only 1(one) german pilot who escaped a few times from a prisoncamp in england and was transfered to canada because of that, where he escaped again and reurned to germany to fight again. That was Franz von Werra (The One That Got Away), he almost managed to steal a prototype Hurricane, he was arrested while starting the engine.
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