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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-10-2010, 06:20 AM
DiO
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Extremely! Thanks you for it.
Bombing sight in the form of the field-glass it is excellent!

I have noticed on 1 minute to 34 second that glasses in a cabin as-as if vanish.... You eliminate it?
  #2  
Old 04-10-2010, 07:33 AM
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robtek robtek is offline
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The 88 Torp has a 20mm MG-FF-M in the nose for ground attack.
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Old 04-10-2010, 09:43 AM
OberstDanjeje OberstDanjeje is offline
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Thanks, the Ju88 was one of the worst aircraft in IL2
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Old 04-10-2010, 10:52 AM
Flanker35M Flanker35M is offline
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S!

One mod that could be added as an official add-on is C6_Claymore's Fw190A-series cockpit repaints. They are a true piece of art and a lot of features added that are missing from the originals: ammo counters for MG FF, fuel low lamp corrected, pump lights, texts corrected etc. He has finished Fw190A-4, working on Fw190A-3 at the moment. Just a suggestion
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Old 04-10-2010, 10:04 PM
Flying_Nutcase Flying_Nutcase is offline
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Smile Ships Counter Manoeuvres?

Really amazing work with the circular torps. I'd never heard of them before now. A pretty good idea!

BTW Is there any chance of having ships respond with some kind of manoeuvre, based on probability, to simulate the chance of seeing, tracking and responding to a torpedo (straight or circular)? For example, speed increase or reduction, evasive turn or a 360. Similiar for when under attack by dive-bombers. I'm sure it's been raised already but I've been out of the loop for a bit.

Anyway, all that you're doing for IL2 is tops. Many thanks!
  #6  
Old 04-11-2010, 09:57 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

One mod that could be added as an official add-on is C6_Claymore's Fw190A-series cockpit repaints. They are a true piece of art and a lot of features added that are missing from the originals: ammo counters for MG FF, fuel low lamp corrected, pump lights, texts corrected etc. He has finished Fw190A-4, working on Fw190A-3 at the moment. Just a suggestion

Shortly: never!
I do not say, it isn't looking good or that he doesn't care for details. But he is using textures sizes way out of allowed IL-2 standard (which obviously make it easy to let it look good). And I bet, if that all will be reworked to standards, it doesn't look good anymore... at least not better, than what is in game already.
Unfortunately it is the way with almost all repaint efforts in the modding scene.
This is something for FSX or SoW, but not for IL-2.
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  #7  
Old 04-11-2010, 11:02 AM
Flanker35M Flanker35M is offline
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S!

If Claymore can do a high res version like now I bet he can do a low res version fitting IL-2 "standard" as well And for sure would look better than the original cockpit. So we will never see an updated Bf109 cockpit either? It looks like shinola compared to new planes.

Anyways, keep up the good work Mods will compliment your work to bring details in that stock lacks.
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Old 04-11-2010, 11:13 AM
Viikate Viikate is offline
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Caspar is right. I have to say that I like the looks of these pit repaints but the video memory consumed by the textures is really overkill. Specification limit is 8Mb (excluding damage & night tgas). For example Caspar's Hs-129 pit uses 7,5Mb and I wouldn't call that ugly.

Some of the pit repaints that I've checked use 100Mb or even 200Mb of textures and cause a serious FPS drop with older PCs. Backside of the DVD box says that minimum of 64Mb video memory is needed for this game.

Pit repaints could be optimized lot. There's lost of unused space (when the tgas & parts are taken from other pits and only small part is used), obsolete alpha channels, etc. Something like 16Mb-32Mb would be ok for me.
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Old 04-11-2010, 06:41 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Viikate View Post
Caspar's Hs-129 pit uses 7,5Mb and I wouldn't call that ugly.

Some of the pit repaints that I've checked use 100Mb or even 200Mb of textures and cause a serious FPS drop with older PCs.

Pit repaints could be optimized lot. There's lots of unused space (when the tgas & parts are taken from other pits and only small part is used), obsolete alpha channels, etc. Something like 16Mb-32Mb would be ok for me.
I'd like to second the idea of officially re-doing pits for the 109 series, but I completely take on board what is said above regarding the mods.

I've tried the modded 109 cockpits and while they look great they are the only mod out of the many that I've used that really overwhelms my computer (not bleeding edge, but a solid system nonetheless Core 2 E8200, 4GB ram, gtx260).

Astounded to read above that a great looking cockpit can be made using only 7.5MB!!!

I'm also expecting my current system to be adequate for my early experiences with SOW (albeit with lowered settings), so, in contrast to Flanker I really wouldn't want to consider upgrading in order to run a 'heavy' official il2.

Looking forward to 4.10. Thanks to daidalos team for the great work.
  #10  
Old 04-12-2010, 08:49 AM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by robtek View Post
The 88 Torp has a 20mm MG-FF-M in the nose for ground attack.
i hope for such an armament in a "normal" bomber Ju88 in some future gameversion.
if the ship damagemodel will not change drasticaly i see only small sense in thes weapon in both torpedo versions.

i know such a Ju88 bomber would loose its horizontal bombing ability, because the MG-FF/M replaces the LOTFE bombsight.
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