Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #1  
Old 04-09-2010, 08:05 PM
wmaynard80 wmaynard80 is offline
Registered Member
 
Join Date: Mar 2010
Posts: 13
Default

what would i have to edit to be able to add the mothership pack from sw2 to your shipyard goblin.thanks
Reply With Quote
  #2  
Old 04-09-2010, 08:27 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

Quote:
what would i have to edit to be able to add the mothership pack from sw2 to your shipyard goblin.thanks
You would have to import that mod to SW3 first, than edit the script and add all the custom motherships.
Reply With Quote
  #3  
Old 04-10-2010, 01:01 AM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Quote:
Originally Posted by wmaynard80 View Post
what would i have to edit to be able to add the mothership pack from sw2 to your shipyard goblin.thanks
Which mothership pack? Give me the link.

btw I've just imported some fighters from SW2: bastard, mataris, raven, scolm and two angorian's and angorian frigate (my favorite design) as mothership. All work except frigate that needs guns placement. It takes much time so I'll do this later.
Thanks to your suggestions Nanaki I've reworked the scripts so now no changes to the locations are needed. All stays in dockstation.script and every maintenance station has access to my shop. Existing portals are checked and activated if needed. Now only pilot hire/fire script left.
Reply With Quote
  #4  
Old 04-10-2010, 02:08 AM
wmaynard80 wmaynard80 is offline
Registered Member
 
Join Date: Mar 2010
Posts: 13
Default

http://freenet-homepage.de/allaway/s...x_english.html heres the link
Reply With Quote
  #5  
Old 04-10-2010, 07:10 AM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

You are talking about "SW1 Motherships Mod v1" I think. Judging by the screens most of them are in my mod now (only not fully manageable). I've just made fast check and I think it will be easy to add guns to motherships in my mod by simple copy/paste (I hope turrets will fit, not flying outside hull or something). I'm going to upload new version tomorrow so it should include most of these.
Reply With Quote
  #6  
Old 04-12-2010, 09:27 AM
Killer Killer is offline
Approved Member
 
Join Date: May 2009
Posts: 79
Default

Hello Goblin Wizzard. I tried your MOD yesterday (not a new game, used it in my current one). May I ask what pricing do you plan for those motherships?
Reply With Quote
  #7  
Old 04-12-2010, 01:27 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

I would like prices to be realistic so the cheapest will start at about 1.5-2KK credits. It's still not too much comparing to high level fighters. There are many ways to get unlimited piles of cash (really easy) even early in the game so it won't be a big deal. But... I'm open to any suggestions.

Last edited by Goblin Wizard; 04-12-2010 at 04:09 PM.
Reply With Quote
  #8  
Old 04-13-2010, 07:17 PM
tomvd tomvd is offline
Registered Member
 
Join Date: Apr 2010
Posts: 11
Default

Hello Goblin wizzard

When will we enjoy a new update of your mod ?
the 0.1 is great, even if it add nothing really new (fighters was already in the game and mothersips can't be used because of the lack of slot for fighters) Oh, and I did not manage to hire some new pilot, is that normal ?
I can't wait for a new version.

Great job anyway !

PS : sory if there is some mistakes in my way of speaking (not english)
Reply With Quote
  #9  
Old 04-18-2010, 02:14 PM
mk_sky mk_sky is offline
Approved Member
 
Join Date: Apr 2010
Location: Germany
Posts: 29
Default

Quote:
Originally Posted by wmaynard80 View Post
does anybody knows, what the real sw2 mod update changes and where to get it or can anyone upload it? (at filfront the update is not to have )
Reply With Quote
  #10  
Old 04-18-2010, 04:51 PM
gabriel_braun gabriel_braun is offline
Registered Member
 
Join Date: Apr 2010
Posts: 13
Default real sw update

Not sure in the slightest, though tbh since (assumption) you'll be using the meshes/slot files with sw3 the coding changes would be irrelevant. In reality you only need a few files from the mod and to mess around with modding sw3 to gain the benefits here, though obviously none of the meshes in sw1/2 mods have gkgun refs in them.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:01 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.