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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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IMHO it's pure waste of time to criticize a damage-model you don't even know and think it has to be done in a way that xy happens.
Programming a simulation is a lot more than just a basic concept. For example, your list on effects on an object may work on an RPG-game in terms of resistance, but for a flightsim, that's much to complicated, as you'd have to go for such a list for every single aircraft component. Or do you really think that a tyre has the same resistance or damage effects a wing or strut has? Even for canopy it depends on what part you hit, not to mention factors like angles, munition type and kinetic or explosive energy. Quote:
- unlimited financial resources - unlimited development time - unlimited manpower - unlimited CPU and RAM - unlimited lifetime (of both, programmers and software) ![]() |
#2
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In any case, until we know how the SoW:BoB damage model works, why should we assume it needs improving? |
#3
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I'm going to be happy with what I get. I know, that we are going to get the most realistic sim possible! Within economic,physical, and time constraint guide lines. Relax, enjoy it when it comes, If you are not blwn away by what you get when it comes to you, Your a bone head whiner. Try to do better your self!! are you a specialist who could do better? Check out this definition of specialist. You might have to read a little deep into it. http://en.wikipedia.org/wiki/M._Scott_Peck |
#4
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As for M. Scott Peck, can you please explain why you think he is of any relevance whatsoever to a discussion of flight simulation software. I suggest you sober up first... |
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