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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I think that's because the Spitfire we see the most of is an AI aircraft, maybe?
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#2
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nice update and i know its WIP but arnt the gun flashes a bit large for 303 rounds?...they seem to reach the prop.
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#3
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Without wishing to criticise WIP and bring up such a minor point too are the camera's going to stay static as shown in the video and as they are in IL2 or are we going to get some buffeting in them at all?
Looks great |
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#4
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Guys aside from the fact this is already stated as WIP, don't forget that much of what SoW brings to the table is stuff you "can't" see. Granted a short video isn't designed to highlight those things you can't see, but consider the exponentially higher detail in the physics model and added detail to the damage model.
I'd like to see the tracers un-synchronized too (remember all that hubbub all those years ago about dispersion and synchronization?). Otherwise, I really, really like what I see here. Thanks for the update. p.s. PLEASE don't add buffeting to the camera views. I hate it in the DogFight series and can't see liking it any better in this sim. My .02c Last edited by Thunderbolt56; 04-02-2010 at 01:42 PM. |
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#5
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@Tree,
I disagree on that: for a WIP with "basic effects" and DX9, seen on YouTube @480 pixels ... I see already a great improvement on Il2. Lights & Shadows, bullet impacts, reflections, sea rendering, the details of the Spit windshield, the realism of the Dornier cockpit/crew and glasshouse ... Gorgeous! Let's wait for a full HD video with full FX and latest DX Insuber Last edited by Insuber; 04-02-2010 at 01:24 PM. |
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#6
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I have to agree with Tree , we know you cant give too much away , the one thing I did find interesting was the prop animation , looks good from the side and the front but when its trasitioning from one to the other it looks a tad rough.
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#7
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Quote:
Oleg , Thanks for video update. Really enjoyed the nose-on views of the Dornier.... Last edited by Eries; 04-02-2010 at 02:09 PM. |
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#8
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For a work in progress this is spectacular. It's brilliant to start to see things come together. No doubt that is the case for the entire team to be able to get things up and running and experience things like that.
The tracers and the large muzzle flash effects definitely look like a work in progress but that is perfectly ok for this stage. Just seeing things in motion is great. Keep it coming!
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#9
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Next, add some dirt to the plastic polished surfaces.
As an example of lighting, clouds and sea, very nice....could we see, in the next video, footage showing how much it is possible to change the aircraft skins with the new 4096x4096 templates? Thanks for the update. Cheers, MP
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#10
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Quote:
Aviar
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