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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 04-01-2010, 04:42 PM
Nanaki Nanaki is offline
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Fully trained technician has better shield recharge/repair bonus and better accurancy but need tons of exp.
I forgot to mention, but this is not correct at all... The Systems Software MK3 has Technomage, Expert countermeasures, expert shield operator, expert repairman, so the repair/shield bonuses are exactly the same as an expert technician, minus the engine improvements (which was given to the Piloting Software instead). The only bad thing about MS pilots is that they are overspecialized, that same systems operator only has Piloting 2 and Weapons 2.

Though, a technician may have higher survivability if he has any of the piloting survivability perks (Tactician, Hard To Kill) on top of his technical bonuses. But you would require practically a maxed out Technician in order to surpass that, while you can get the Systems Software MK3 very early in the game.
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Old 04-01-2010, 05:55 PM
Goblin Wizard Goblin Wizard is offline
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Yes, you're speaking truth. I always count "Hard to Kill" as a 25% tanking bonus. It's not mere 25% bonus to shield recharge or something. It generally reduces incoming damage by 1/4 so it's huge difference.
I use System mk3 too but I can't watch while it's shooting. Nearly everyone is better.
I'm not sure if Tactician works with mothership because there is no team to boost.

Last edited by Goblin Wizard; 04-01-2010 at 05:57 PM.
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