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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Well, my result has been a huge success, ships now happily populate most sectors. Unfortunately, my addition of NESF incursions in seven sectors have not produced the desired results.
I am contemplating attempting to import the spawn and fleet scripts from the Star Wolves 2 mod 'Real SW2' mothership_arba Last edited by Nanaki; 03-31-2010 at 01:15 PM. |
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#2
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pk thanks also what is the mothership_arba name in the ship description file ,not the pirate one but the other one thanks for all the help and understanding
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#3
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Slightly off topic. I was looking through the XML files today, and found a DynamicMissions.xml. Looks like it's supposed to be replayable random missions that never got implemented.
Edit: I think I have once gotten a random mission to hunt down some pirate, but the game never pointed out where the guy was that I was supposed to kill, and I finished the game without ever completing it. |
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#4
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Quote:
Quote:
Quote:
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#5
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thanks for all the help..i found my problem and now works great.
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#6
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heu goblin when u gonna release your mod youve been working on.
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#7
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sure. not enough time lately but expect beta next week. I'm still exploring possibilities, trying to add new things and shorten code. So much left to do.
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