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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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heres the three files if it would be easier for you to look at what i have done to them ,once again thanks for the help
http://www.megaupload.com/?d=32MXCHPL |
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#2
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no thats the weird thing i have only edited the three files that yall said to edit the carcasses.xml shipdescription.xml and quest.xml ive upload them if you could take a look at them
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#3
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you forgot to place the Liger_Dreadnought.IMD in the appropriate folder? or the Liger_Dreadnought.ini? .ini goes to Data\TEXTURE\Interface\Carcass\Slots
and .imd goes to \Data\OBJECT. Also you don't need to change the quest.xml. |
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#4
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no i did put both files in the right spot ,just double checked ,and sorry i did not edit the quest.xml i edited the quest.script for the mission that gives the mothership from ternie,,so i have no idea what i have done wrong ,
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#5
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in the carcass file what is the right name to look for to change the 2nd arba you get to the liger,,,,,,,,the clean arba not the pirate version because i think maybe i might have changed the wrong one
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#6
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Well, my result has been a huge success, ships now happily populate most sectors. Unfortunately, my addition of NESF incursions in seven sectors have not produced the desired results.
I am contemplating attempting to import the spawn and fleet scripts from the Star Wolves 2 mod 'Real SW2' mothership_arba Last edited by Nanaki; 03-31-2010 at 01:15 PM. |
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#7
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pk thanks also what is the mothership_arba name in the ship description file ,not the pirate one but the other one thanks for all the help and understanding
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