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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-30-2010, 04:49 AM
Blackdog_kt Blackdog_kt is offline
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It would be a great feature, because it would give the single-player pilot incentives to go on revenge trips and fuel virtual rivalries. For example, imagine getting sufficient rank to be allowed lone-wolfing, or maybe drawing up your own freijagd/rhubarb missions amidst the campaign generated ones. You would go over your guncam films and try to pinpoint the unit, raid their airfield and provoke the other guy to come up and meet you until you could exact revenge, cinematographic things like that.

It would be a so-so feature if you needed to replay an epic mission where you got 4 kills before running out of ammo, chewed up the tail off the 5th kill with your prop and then bailed out, before meeting a sadistic AI pilot that kills your ingame character, forcing you to replay the sortie or lose your campaign.

It would also be an awful feature because of the rants it would cause. I give it less than a month from release before people start openly debating the frequency of sadist AI appearances per nationality, and we all know this would probably end up in a big case of "nazis only did it" vs "everyone did it to an extent" vs "allies never did it" vs "everyone except my country's noble fighters did it"

Never the less, Feathered always comes up with good ideas gameplay-wise, i just don't see it making the release because of the reasons stated in the previous paragraph. Maybe we could work on this theme of revenge and personal investment without being too "politically incorrect" and come up with something else?

Also, the expanded AI attributes idea is simply brilliant.
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  #2  
Old 03-30-2010, 05:26 AM
Erkki Erkki is offline
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Quote:
Originally Posted by Blackdog_kt View Post
It would be a great feature, because it would give the single-player pilot incentives to go on revenge trips and fuel virtual rivalries. For example, imagine getting sufficient rank to be allowed lone-wolfing, or maybe drawing up your own freijagd/rhubarb missions amidst the campaign generated ones. You would go over your guncam films and try to pinpoint the unit, raid their airfield and provoke the other guy to come up and meet you until you could exact revenge, cinematographic things like that.
No need to add such feature, people already do that online!
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  #3  
Old 03-30-2010, 08:00 AM
kimosabi kimosabi is offline
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I agree with Feathered IV. It could be implemented as a very rare occurance, and alot of pilots may never see it as well, in single player. Knowing that it could happen, even very rarely, would provide the game with more immersion and edge. I don't think any WW2 pilot felt safe hanging from their chute, especially when they had bogeys nearby.

What I would really like to see is point deduction for any human player that does it, I have seen alot of jerks around that does it just for the hell of it and that takes away alot of the sportsmanship I enjoy in IL-2. There are also alot more chute-killers in the game than there was in WW2. Just look at all the <gunstat commands going on. Alot of point-whores online and a point deduction would probably make the vast majority of them to quit doing it.

If cruelty in the game would be such a big deal to everyone, I suggest that they also swap out the real guns and make us shoot flowers at eachother instead. Maybe even Mario could be your wingman.
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Old 03-30-2010, 08:25 AM
Flanker35M Flanker35M is offline
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S!

Adolf Hitler himself ordered his pilots NOT to shoot pilots in chutes. They were far more valuable alive for information than as a dead lump. And Hermann Göring and Adolf Galland had a discussion about this as well, neither accepted it. And most of pilots did not regard chute shooting acceptable, both RAF and Luftwaffe. Sure there were those individuals that did it during BoB and later, but I think over 90% of them did not even remotely thinking so.

I read somewhere that 8th Air Force FG commanders, some of them, had ordered their pilots to kill Germans in their chutes "to prevent them from fighting another day". If I do not recall wrong it was 352nd FS or something and one unit was where Chuck Yeager flew, his commander did order this. Most of pilots did not follow this order, but many did. Heinz Knoke mentions after bailout his wingman was shot to pieces by a P38, his chute landed in time and hid in bushes to avoid being strafed.

Reference: In his 1986 memoirs he(Chuck Yeager) noted with disgust that "atrocities were committed by both sides" and went on to recount going on a mission with orders from the Eighth Air Force to "strafe anything that moved". During the mission briefing he whispered to Major Donald H. Boschkay; "If we are going to do things like this, we sure as hell better make sure we are on the winning side". He further noted "I’m certainly not proud of that particular strafing mission against civilians. But it is there, on the record and in my memory."

But not to raise hell, my opinion is that shooting chute should be omitted altogether and made impossible for player too. The chute would just represent a bailed pilot without being destroyable. Seen enough of this arsehattery online already.
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  #5  
Old 03-30-2010, 10:28 AM
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Feathered_IV Feathered_IV is offline
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Sorry to kick over a hornets nest. I certainly do not glory in the bloody details of war. Though to see it sanitised and turned into a jolly fun game for ages eight and over is an obscenity in itself too.
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  #6  
Old 03-30-2010, 11:29 AM
Sturm_Williger Sturm_Williger is offline
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Quote:
Originally Posted by Feathered_IV View Post
Sorry to kick over a hornets nest. I certainly do not glory in the bloody details of war. Though to see it sanitised and turned into a jolly fun game for ages eight and over is an obscenity in itself too.
I have to agree with this.

Also, the idea as conceived by Feathered in his writeup certainly fits well within the concept of this thread and would in any event be something like a 1 in a 1000 occurrence. It would also give the player a moment of anxiety while hanging in his chute in a single-player campaign mission if some AI enemy aircraft came close - of course, 999 times out of 1000 they would waggle their wings and fly off ( as happened ).
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  #7  
Old 03-30-2010, 03:54 PM
MD_Titus MD_Titus is offline
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i think czech and polish pilots had a bit of a reputation for firing on parachutes, from what i recall of various accounts. they had more reason than most in the RAF to do so. to fire on a helpless pilot takes a certain level of hatred, something that due to the early stages of the war few RAF pilots had. there was a certain amount of surprise expressed that the luftwaffe did not fire on RAF pilots on chutes as a matter of course though, as they were a legitimate target if over our sceptered isle - if uninjured they'd be back in the air again tomorrow. that's not to say there weren't accounts of RAF pilots, as well as luftwaffe pilots, being found riddled with machine gun bullets.

feathered's idea was certainly an emotive one. if that happened in game i'd be stunned and outraged. which is pretty much the purpose of this thread - things that would jolt you with surprise and immerse you fully in the game and the period.

Flanker, you seem to want a sterilised version where parachutes have no collision model. that would be horrendous if you could simply fly through them, rather than have to dodge them to avoid damage to your aircraft.

"I certainly do not glory in the bloody details of war. Though to see it sanitised and turned into a jolly fun game for ages eight and over is an obscenity in itself too. " is perfectly put.

if some of the details of reality are disturbing then perhaps playing a game that replicates them is not advisable for such temprements.

Last edited by MD_Titus; 03-30-2010 at 03:58 PM.
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