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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-29-2010, 07:11 PM
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proton45 proton45 is offline
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Maybe my impression is "off" here...but some of these comments seem a little petty. Is the reality that a lot of people have just run out of things to comment about, or do people really think that Oleg is incapable of improving on the fantastic sim that he has created?

Every new update Oleg makes now lead to the most surreal of tangents...

First people mock the animated grass...now people claim the game is ruined if the trees are wrong (lol)...

People are tired of waiting for the sim, but at the same time they voice a concern in regards to unimpressive scenery...

The more I think about it the more I think that people have just run out of things to say (lol).

OK, now "my" pointless comments are over...
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Old 03-29-2010, 08:11 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by proton45 View Post
Maybe my impression is "off" here...but some of these comments seem a little petty. Is the reality that a lot of people have just run out of things to comment about, or do people really think that Oleg is incapable of improving on the fantastic sim that he has created?

Every new update Oleg makes now lead to the most surreal of tangents...

First people mock the animated grass...now people claim the game is ruined if the trees are wrong (lol)...

People are tired of waiting for the sim, but at the same time they voice a concern in regards to unimpressive scenery...

The more I think about it the more I think that people have just run out of things to say (lol).

OK, now "my" pointless comments are over...
We all want this game to be as realistic as possible. If we give advice, help, or even criticism, then it is in order to reach that goal.
It is not my aim or anyone else's, I believe, to offend.
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Last edited by major_setback; 03-29-2010 at 08:17 PM.
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  #3  
Old 03-29-2010, 09:41 PM
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proton45 proton45 is offline
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Originally Posted by major_setback View Post
We all want this game to be as realistic as possible. If we give advice, help, or even criticism, then it is in order to reach that goal.
It is not my aim or anyone else's, I believe, to offend.
Eh, wasn't really "offended"...more (maybe) disappointed. Cheers anyway...
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  #4  
Old 03-29-2010, 11:33 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Maybe my impression is "off" here...but some of these comments seem a little petty. Is the reality that a lot of people have just run out of things to comment about, or do people really think that Oleg is incapable of improving on the fantastic sim that he has created?

Every new update Oleg makes now lead to the most surreal of tangents...

First people mock the animated grass...now people claim the game is ruined if the trees are wrong (lol)


Bit of an exaggeration Proton, no? If it is a crime wanting England to look as much like England as possible, then I am guilty as charged (lol). Of course, others may think that in what is "not a ground sim", details like opening tank doors and possibly fully animated truck gear sticks are infinitely more important than Err....England looking like England.

I will draw the line at wanting to see the disembodied Spirit of Wordsworth's 'Lucy' roaming O'er hill and dale in her frilly Nighty at dusk........But will be demanding it in the first patch

Its a crazy world we live in mate, and it would be a boring world if we were all the same *ClichesRUs*
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  #5  
Old 03-30-2010, 12:25 AM
AdMan AdMan is offline
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WoP has the best terrain I've seen in a flight simulator

Graphics sells games

just sayin
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  #6  
Old 03-30-2010, 12:55 AM
themink themink is offline
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I look forward to my friday updates eagerly. But comment very rarely because the schwarm normally covers everythign I want to say.

I think you missed something this time.

While "in" the tree, the leaves are well differentiated
While next to it, the leaves are individual.
While close to it, the leaves blur together and the we gradually lose definition.
As the trees get further away we lose teh differences in shapes and the variation in internal colour.
The trees near the horizon are greenish blurs.

The same can be said for the houses - you can see a village in the distance in one of the shots and the details is much less pronounced than the close houses.

A lovely example of the graphics engine working. It also leads to realistic assessment of hieght by "looking out of the window"

Currently in IL2 - the ranges at which details appear are highly distinct. Flying towards a bunch of ground targets having then "appear" at relevant ranges and then later pring into more detail, breaks immersion - this finer gradation of detail loss is going to overcome that without putting an unneccessarily large load on our graphics cards

Given that they have paid this much attention to the ancillary ground details, I am eagerly looking forward to how this will work with planes and "important" targets (ie stuff we try and kill)

Very impressed team
- Glad you weren't badly affected by the Metro event
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  #7  
Old 03-30-2010, 01:04 AM
Il2Pongo Il2Pongo is offline
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Default What an embarrassing thread

When game devs do not provide this kind of progress report. Don't ask why, just read this pathetic thread.
What a shame.
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