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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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and what is the "USS cargo mission in Debris"
is that the fake cargo delivery? |
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#2
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Yeah, same mission...
Anyhow, I just got to the random event in the Merc system, and Phantom just gives me 25K and a word in with Corsair, but it does not seem to affect the NESF mission line in any significant way (although the dialogues are slightly different)... So all in all I get 55K total.... not worth it at all. Quote:
From the Paymaster's loot alone, I got a repair system, a shield system, some turrets and a major caliber gun... worth a couple million easily. Not only this, though, the mission also spawns about a half dozen 'stashroids' that you can blow up for even more goodies. |
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#3
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You dont need to reload to have a new drop. Its just about patience to reload some more times to get another loot.
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#4
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Quote:
Calculation 1 occurs when the Paymaster and his convoy spawn. The only way you can change this is by reloading a save from before the Paymaster spawns. Calculation 2 occurs when the ships are destroyed. This is a percentage calculation, basically, X percent of cargo is destroyed. In my particular game, I set the cargo to drop 100% of the time, which means I get the full cargo. The Paymaster's loot probably saved me about several million in mothership upgrades (Kali and Aegis shield gens, Smog antimissile, Quasar sensor, and some others, no repair system unfortunately), and I got about a hundred thousand from extra mothership components (Sold a Fog antimissile and a Paralaxx sensor suite) |
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#5
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what does Calculation 1 do again?
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#6
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Quote:
Basically, it spawns a random amount of loot from the shipmodulesrare directory into the transport's inventory. |
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