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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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well, i am trying to use engineer as mothership pilot, but found that type is neither good at stardard shooting nor lazer, so i need to think how to max the damage while tanking. |
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#2
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Pulse Lasers are your best bet. Unlike Particle Accellerators and regular laser cannons, it spreads its damage over a 3 or 4 round burst. It will do less damage per shot, but it will greatly increase the chances of hitting with each burst. |
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#3
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since engineers are only good at heavy weapon proficiency, so i'm really thinking of use that perk to full -- an all-projectile-cannon mothership. |
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#4
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Yes. Pulse lasers are slightly too weak. IMO the best are normal lasers. They have highest dps and range (200 dmg and 2sec recharge against 260 dmg and 3sec recharge PPC).
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#5
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The problem with normal lasers and particle accellerators is that they bank it all on one shot, so if you have a MS pilot with poor gunnery, they wont hit anything most of the time anyway.
and MS Pilot with heavy cannon proficiency? As far as I know, none of the Mothership system software has any proficiency, just Gunnery 2. |
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#6
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#7
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Hmm, I have never used a pilot in MS. It seems like a waste of resources when he/she can fight in a fighter. Moreover most of us will agree that using Systems firmware Mk.3 is the best solution and it itself adds 120% accuracy to guns which is enough in my opinion.
I just am not sure with the particle vs. pulse laser. I have 4 pulse laser turrets I got from destroying all those platforms early in the game (really nice cash boot as I got 12 in total) so I have been using pulse lasers in my current game nearly from the beginning. And I found out that when a pulse laser hits once it can miss with the other shot. While particle guns when it hits, it hits, when it misses it misses. |
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