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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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You're referring to Heroes 3: Restoration of Erathia. Grem rush was so brutal we started banning it in multi until the expansions came out.
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#2
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Oh, I see now. Yes, I remember that change from the expansion now! Mr Lightning was bar far the best hero in that. I completely forgot about that quirk of the game. He started with Chain lightning, and cast it better right? What a pimp.
(And I see what you mean by 'original' homm3 as meaning no expansions yet, makes sense to me |
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#3
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Wow, it's been too long since I played the game..
I don't remember being able to buy more than 1 ekstra hero with units pr week, så appearently that's the huge difference between Restoration of Erathia and the expansions. - Besides their numbers. Solymr was by far the best Wizard, but this strat was never banned in my multiplayer games. (I only played lan games, so I'm not even sure how online games are). Maybe because Castle was superior and creeping also was easy here, with peasent guarded Marksmen. Maybe because I don't recall any multiplayer games from before Armageddons Blade, Even though I did play a few HoMM2 games with my friends. |
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#4
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we should never have started this discussion about good old hmm3
it's been my old habit to come back to my favourite games every couple of years and give it a nice one playthrough. So it will be hmm3: shadow of death campaign on impossible and might and magic 6 with 3x sorceress+1xdruid I never personally liked Solmyr though, would take Tazar or Crag Hack instead any day any race |
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#5
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I've actually liked each HOMM better than the last, and I like KB better than any of them (Maybe some of the more RPG campaigns in 4 were a unique and worthwhile experience).
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#6
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zechnophobe, you did not mind cartoonish look of hmm4? That really put me off, i did not "feel" the game - example Phoenix looked like fat chicken, behemoth like silly monkey as far as i remember. Also income from castle was capped at 1000/turn which was bad. I liked original hmm5, expansions were a bit messy, and overcomplicated system of rage etc.
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#7
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Quote:
I don't remember 1000/turn cap, which means it obviously didn't effect my opinion all that much. The number means little, it is how well balanced it is that is important. I rather like the two expansions for H5 much better than the base game! The two expansion races were very interesting and powerful. The dwarves had uses for their resources other than to build stuff. The Dark Messiah based orcs played substantially different... and that expansion came with a 50% increase to the unit counts for each other castle. Totally worth it. The base game (and the skill 'wheel') just didn't feel like they were quite rewarding enough to the player. You leveled up and got one of three really terrible little perks. I did like that your hero could just make a basic 'attack' on his turn though. Overall H5 had some very slick mechanics. I really liked the time bar that showed the order of things, and that initiative effected how OFTEN something got to act during combat, not just in what order. That said, I still prefer KB, since it throws out the very flawed castle building side of the game. Castle building just gets very thin and boring when you start capturing more than one. And if you only have one... it isn't really much of a mechanic. |
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