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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-25-2010, 09:14 PM
Nanaki Nanaki is offline
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I know that and I make each unique but it doesn't help. Could you upload your ship files, PLEASE!!! I can check them myself and find what I'm doing wrong.
Go a few pages back, I uploaded the Liger a few days ago actually ;3

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I've copied this function from mission 13c file SavingFriend_c_XT24.script. Maybe you check there and find out how to implement similar function.
Thanks... I will take a peek.

Although, if you are starting off, I recommend adding a script closer to the beginning of the game so it is much easier to test.
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Old 03-25-2010, 09:27 PM
Goblin Wizard Goblin Wizard is offline
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Originally Posted by Nanaki View Post
Go a few pages back, I uploaded the Liger a few days ago actually ;3
I've just done it. When I try to put 6th turret into slot I get this info "This device cannot be installed into this socket". First five - no problem. What's going on?

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Although, if you are starting off, I recommend adding a script closer to the beginning of the game so it is much easier to test.
This is not a problem. All you need is just reenter the system so good save is enough.
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Old 03-25-2010, 09:33 PM
Nanaki Nanaki is offline
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I've just done it. When I try to put 6th turret into slot I get this info "This device cannot be installed into this socket". First five - no problem. What's going on?
Its doing that with the Liger?

Perhaps collission detection being a little fidgety... I do know that its hard to get things in the proper places when you squeeze the slots that close together. Try double-clicking on the turrets in your inventory, they should automatically go to the first available slot.
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Old 03-25-2010, 09:41 PM
Goblin Wizard Goblin Wizard is offline
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Originally Posted by Nanaki View Post
Its doing that with the Liger?

Perhaps collission detection being a little fidgety... I do know that its hard to get things in the proper places when you squeeze the slots that close together. Try double-clicking on the turrets in your inventory, they should automatically go to the first available slot.
Forget it. I feel like stupid. I've forgot about limits in carcasses.xml. Sorry to bother you
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Old 03-25-2010, 09:44 PM
Nanaki Nanaki is offline
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Forget it. I feel like stupid. I've forgot about limits in carcasses.xml. Sorry to bother you
I have done worse mistakes!
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