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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-25-2010, 05:14 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Nanaki View Post
There is no hard-coded limit for guns, though, as long as the IMD file is configured properly. My Liger Cruiser has 2 GKTurrets, 4 GKGuns, 8 Turrets, 8 Systems.
I was talking about fully manageable ship (all weapons and systems changeable through the trade station menu). Your Cruiser has all of these but only in "imd" file. I can't see GKTurrets in GUI and only 2 GKGuns and 5 Turrets slots work. This is the limit I metioned. If you want to add GKTurret to the GUI you should place slot like below in the "ini" file:

[slot14]
type=TurretGK
refpoint=Left_Side
image_coord=420 260
text_coord=500 240
text_aligment=RIGHT

This is one of the guns I've fitted into my Star Hammer.
Turrets that can be fitted into this slot have the first letter "T" so if "LGK3" stays for Musket, "TLGK3" stays for turret version of Musket.

Quote:
You can make motherships buyable? I always thought that the game would break if you were able to buy and sell motherships. You should share some details on that.
The first I've got the idea was when after rescuing Ternie I saw my Astarte changed into another mothership (I don't remember exactly which cuz I've moded that quest so many times ). After a little research I've ended with these:

function New_Mothership_Rhino()
NewFlight("myGroup_1", "nm", "Mothership_corporate_pl1", "BasePilot", mothership:GetPosition() + Vector3(0, 0, -70), Vector3(0, 0, 1));
mothership_old = mothership;
mothership = SetPlayerMotherShip(ship_nm_1);
end;

This is core function that change your actual mothership into (in this case) Rhino and is placed in "DockStation.script". Why there? Because all shopping work through the Maintenance Station menu. You buy things like you buy AI pilots for mothership (kind of). Maintenance Stations are generally a little quests so functions that work with quests work with them too.
There are much more changes to get whole thing working. I'm planning to release beta version of my mod this weekend so you will see all modifications.

Quote:
The question is how do you want your fighters to spawn? Through a Perk? Through a random event?
I'd like to add a spawn of enemy ships like in Rescue Ternie quest. When you flying to the gate Greys show up from nowhere and attacks you immediately. This what I'd like to get.

Last edited by Goblin Wizard; 03-25-2010 at 05:17 PM.
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