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Star Wolves 3D space RPG with deep strategy and tactical elements |
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[slot14] type=TurretGK refpoint=Left_Side image_coord=420 260 text_coord=500 240 text_aligment=RIGHT This is one of the guns I've fitted into my Star Hammer. Turrets that can be fitted into this slot have the first letter "T" so if "LGK3" stays for Musket, "TLGK3" stays for turret version of Musket. Quote:
![]() function New_Mothership_Rhino() NewFlight("myGroup_1", "nm", "Mothership_corporate_pl1", "BasePilot", mothership:GetPosition() + Vector3(0, 0, -70), Vector3(0, 0, 1)); mothership_old = mothership; mothership = SetPlayerMotherShip(ship_nm_1); end; This is core function that change your actual mothership into (in this case) Rhino and is placed in "DockStation.script". Why there? Because all shopping work through the Maintenance Station menu. You buy things like you buy AI pilots for mothership (kind of). Maintenance Stations are generally a little quests so functions that work with quests work with them too. There are much more changes to get whole thing working. I'm planning to release beta version of my mod this weekend so you will see all modifications. Quote:
Last edited by Goblin Wizard; 03-25-2010 at 05:17 PM. |
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