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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Cool, thanks...
I was also wondering if it was a help or a hinderance being a real pilot, I guess from what you're saying it's both! |
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#2
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it is both helpful and frustrating. like the Dr. said...things you would normally feel and would effect you arent there. when i saw i was going well over 600 mph and still had flight controls and no shuttering and shaking i had to smirk. compressibility would have kicked in and made it very difficult if not impossible to recover at that point. not to mention the G forces that would have taken place...especially black outs arent factored in. long time ago ( 90s) i played something on PC...think it was yeagers air combat. when you pulled too many Gs the screen would start to grayscale and fade to black...which was interesting. some of the manuvers these planes could do...in the game you cant...and visa versa...some of the things they couldnt do...in game you can. hmm it would be interesting to hold an aerobatic competition. no combat just pure maneuvers... a time duration of so many minutes and points awarded for different maneuvers...varying for the degree of difficulty. anyways it does help especially landing and having a general knowledge of flight controls and when and why to use them...it does for me anyways..
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#3
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Exactly,
such games are a good way (a good complement) of developping situation awareness and understanding of flight principles. As for the rest, nothing can really replace real life experience. Of course, things would be quite different if we were talking about advanced professionnal sims, as used in every Air Force or Airline company. But that's another story ! Last edited by Patpat13; 03-29-2010 at 09:13 PM. |
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