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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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A packet that includes the seed for randomization, thereby syncing it for all, perhaps? Or let server handle ship bomb/torpedo damage? The delay involved when hitting a ship would not too unrealistic.
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#2
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Yes that was my thought as well. When the mission gets loaded, the host generates a damage modifier (lets say between 0.5 and 1.5) for each ship and sends it to the client as part of the mission. No idea if that is feasible though
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