Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-24-2010, 08:07 PM
MBot MBot is offline
Approved Member
 
Join Date: Mar 2010
Posts: 16
Default

I don't think you got my point. The USS Franklin, a very though Essex class carrier, almost went down by two 250 kg bombs. The Hornet took a myriad of bombs, air and ship launched torpedoes to finally sink. How much damage a ship will take is a very complex question, but from a pilots point of view it is ultimately pretty random. That is the reason for my suggestion.



Last edited by MBot; 03-24-2010 at 08:09 PM.
  #2  
Old 03-24-2010, 08:41 PM
Viikate Viikate is offline
Approved Member
 
Join Date: Oct 2009
Posts: 93
Default

There are many things that would be nice to randomize, but this is problematic online. If each client calculates some thing, the random factor would need to be synchronized over the net.
__________________
  #3  
Old 03-24-2010, 08:46 PM
MikkOwl MikkOwl is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 309
Default

Quote:
Originally Posted by Viikate View Post
There are many things that would be nice to randomize, but this is problematic online. If each client calculates some thing, the random factor would need to be synchronized over the net.
A packet that includes the seed for randomization, thereby syncing it for all, perhaps? Or let server handle ship bomb/torpedo damage? The delay involved when hitting a ship would not too unrealistic.
  #4  
Old 03-24-2010, 10:41 PM
MBot MBot is offline
Approved Member
 
Join Date: Mar 2010
Posts: 16
Default

Yes that was my thought as well. When the mission gets loaded, the host generates a damage modifier (lets say between 0.5 and 1.5) for each ship and sends it to the client as part of the mission. No idea if that is feasible though
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:10 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.