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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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#2
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well, i mean
active missile defence, which uses laser beam to K.O. incoming missiles |
#3
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Well, it can be confusing considering there are actually anti-laser fields in the game.
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#4
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so let's call them anit-laser-shield and anit-missile-laser
by the way, dose not anit-laser-shield protect armor as well? |
#5
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Anti-laser fields reduce the damage of all incoming laser weapons (Progenitor beams, particle accellerators, lasers, and pulse lasers) by the percentage shown. Kinda OP, really, considering they go all the way up to 90%, which renders even the powerful progenitor cannon kinda weak.
My guess is that the anti-laser fields were designed to stop people from whoring lasers, as was the obvious thing to do in Star Wolves 1 and 2. Last edited by Nanaki; 03-24-2010 at 12:11 PM. |
#6
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so, if i use to 50% Anti-laser fields, the total result is 75%? |
#7
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Donno. My guess is that they do not stack. In order to get the 90% bonus, you have to find the anti-laser system that reduces it by 90% (They exist, actually I found them to be quite common)
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