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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Didn't see it anywhere so here it goes...
Is it possible for the mission log to show which side the plane is flying? Something like the ground objects have, 1 for red and 2 for blue... Extracting the squad names and assign them to each side is quite boring when you try to build a parser. There are other solutions to this, but that should change some of the things needed on campaign mission build. |
#2
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Don't have to check every single model out there, the model line is enough. For example, if the string contains "Ju-88", "Bf-110", "Spitfire" it can be any of the different model variations of those lines of aircraft. |
#3
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In dogfight servers with rotating maps, it would be nice to have an initial briefing period to discuss roles, assign tasks and avoid the lone wolf shows; some could go to level bomb, some to strafe and other to cover. A blue leader and a red leader could drive the briefing.
Just a thought ... Bye, Insuber |
#4
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I'm not interested for myself, I'm offline only, so far; however, what about planes that are multi-side, particularly the Gladiator, Hurricane and Buffalo (there may be more, but if so I don't remember which)?
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#5
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#6
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Just have a drop-down box on the interface to select these aircrafts' nationalities.
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#7
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![]() Hawk 75 , DB7, D.520 and MS.406 will be more troublesome though... But I'm pretty sure they'll have a solution, coming if not already. |
#8
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In order to play competitive online events, especially carrier battles, it would be nice if enemy airbases could be hidden on the briefing map in DF-mode as an option. As such, the position of enemy carriers could be hidden on the map and the search for them would be part of the expierience. I suggest that players would be required to launch the game with an extension ("-blue" or "-red") in order to be able to see and select airbases of their own side. Joining without any extension in the executable would result in seeing no bases at all, in order to protect the important intel of base position from players that forgot to launch the game with the appropriate extension.
Above mechanics would be an additional mission option. Default behaviour would remain the same as it is now. |
#9
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Hello Team Didalos ! I have a question:
Is it possible to change vehicles behaviour in IL2? Seems like vehicles primarily use roads to move instead of way points. They always aspire to move by roads. So to force vehicles to move out of the roads map makers have to set way points very often what makes a mission file very lage. I suppose this behavoiur is wrong vehicles should move point by point and use logic of path search only in case if there is a impediment on the route like forest or river or lake etc. Another one issue caused by this aspire - tank column not changes formation from march to battle in case if enemies are in sight. Thank you. Last edited by indy; 03-23-2010 at 01:39 PM. |
#10
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In Addition to my last Post this will be very cool to see more vehilce columns instead of just IL2 stock. Columns like at ADW server for example. Or to have some logic that can made possible to create colmuns in FMB. And the distance between single units in the column should be increased too - because it is too simple to destroy native columns with something like AJ or PTAB. Thank you. Last edited by indy; 03-25-2010 at 01:14 AM. |
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